New S.T.A.L.K.E.R. game revealed on Computer and Video Games
has word that
GSC Game World has plans to go nuclear (nucular?) again in a follow-up to their
first-person shooter to be released in the first half of next year. The
revelation, excerpted from the print issue #184 of PC Zone magazine (on sale
July 19), offers some details on the game, set in a more hostile environment
than the original, here's an excerpt:
PC Zone explains that Clear Sky's
game world consists for 50 percent new territory and 50 percent twisted
renditions of what you've played before.
Sitting comfortably with the main storyline is an AI-driven stalker war. Players
will be able to ally themselves with any of eight factions and work with them to
seize control of important locations and ultimately assault enemy faction bases.
Even though you may think you're a stalker god, the factions think otherwise
until you prove your worth. So, you start out as a rookie and have to climb up
the ranks. At the top of the ladder you'll be handed missions more intrinsic to
winning the war.
It's explained that players are not forced into joining factions, but apparently
the destruction of one of the primary groups is necessary to open up the main
'path' to the heart of Clear Sky's main event.
On the fixing/tweaking side, work's being done on the interface and the PDA
(they need it), with AI receiving a general overall buff too to boost immersion
along with physics. New monsters are a definite, and GSC's even said to be
slaving away to provide a DirectX 10 version of the game, although it's not
promising this will actually materialise.