S.T.A.L.K.E.R.: Clear Sky Revealed

New S.T.A.L.K.E.R. game revealed on Computer and Video Games has word that GSC Game World has plans to go nuclear (nucular?) again in a follow-up to their first-person shooter to be released in the first half of next year. The revelation, excerpted from the print issue #184 of PC Zone magazine (on sale July 19), offers some details on the game, set in a more hostile environment than the original, here's an excerpt:
PC Zone explains that Clear Sky's game world consists for 50 percent new territory and 50 percent twisted renditions of what you've played before.

Sitting comfortably with the main storyline is an AI-driven stalker war. Players will be able to ally themselves with any of eight factions and work with them to seize control of important locations and ultimately assault enemy faction bases.

Even though you may think you're a stalker god, the factions think otherwise until you prove your worth. So, you start out as a rookie and have to climb up the ranks. At the top of the ladder you'll be handed missions more intrinsic to winning the war.

It's explained that players are not forced into joining factions, but apparently the destruction of one of the primary groups is necessary to open up the main 'path' to the heart of Clear Sky's main event.

On the fixing/tweaking side, work's being done on the interface and the PDA (they need it), with AI receiving a general overall buff too to boost immersion along with physics. New monsters are a definite, and GSC's even said to be slaving away to provide a DirectX 10 version of the game, although it's not promising this will actually materialise.
View : : :
8.
 
No subject
Jul 11, 2007, 11:54
8.
No subject Jul 11, 2007, 11:54
Jul 11, 2007, 11:54
 
For all we know the top 10 stalkers killed even more, since most of them have freaking power armor and engage in in skirmishes all the time..

I agree though, you should've been rising to at least top 20 pretty fast after killing so many enemies. Then they can have seperate rules for top 20 like based on how many missions you did or something.

Date
Subject
Author
1.
Jul 11, 2007Jul 11 2007
3.
Jul 11, 2007Jul 11 2007
14.
Jul 11, 2007Jul 11 2007
2.
Jul 11, 2007Jul 11 2007
4.
Jul 11, 2007Jul 11 2007
5.
Jul 11, 2007Jul 11 2007
6.
Jul 11, 2007Jul 11 2007
7.
Jul 11, 2007Jul 11 2007
 8.
Jul 11, 2007Jul 11 2007
No subject
9.
Jul 11, 2007Jul 11 2007
10.
Jul 11, 2007Jul 11 2007
11.
Jul 11, 2007Jul 11 2007
12.
Jul 11, 2007Jul 11 2007
16.
Jul 11, 2007Jul 11 2007
13.
Jul 11, 2007Jul 11 2007
15.
Jul 11, 2007Jul 11 2007
17.
Jul 12, 2007Jul 12 2007