Overlord Demo

The PC demo for Overlord is now available, offering the promised sample of Triumph Studios’ upcoming action/adventure that bestows you with your own army of minions. The demo is a 1.06 GB download, which is available on the Overlord Website, and mirrored on ActionTrip, FanGaming, FileFront, FileShack, Gamer's Hell, Gameguru Mania, GamesFire, and Internode Games Network.
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No subject
Jun 11, 2007, 11:32
1.
No subject Jun 11, 2007, 11:32
Jun 11, 2007, 11:32
 
I'm looking forward to trying this demo, and I hope the gameplay proves entertaining.
It's nice to see a game that offers something a little different from most of the stuff out there.

This comment was edited on Jun 11, 11:32.
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Re: No subject
Jun 11, 2007, 11:47
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Re: No subject Jun 11, 2007, 11:47
Jun 11, 2007, 11:47
 

The 360 demo was a riot -- very funny game, and the controls were really nicely implemented as well. Can't see why this wouldn't work just fine on a PC.

Definite insta-buy for me

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Re: No subject
Jun 11, 2007, 11:50
3.
Re: No subject Jun 11, 2007, 11:50
Jun 11, 2007, 11:50
 
Is it anything like Dungeon Keeper?

4.
 
Re: No subject
Jun 11, 2007, 12:06
4.
Re: No subject Jun 11, 2007, 12:06
Jun 11, 2007, 12:06
 
Is it anything like Dungeon Keeper?

Based on the 360 demo (I assume the PC is the same), no, at least not in terms of actual gameplay. It's more of a third person strategy management combat... er... quite hard to describe really.

5.
 
Re: No subject
Jun 11, 2007, 12:32
5.
Re: No subject Jun 11, 2007, 12:32
Jun 11, 2007, 12:32
 
The best way to describe it is a combination of Dungeon Keeper's wacky humour and "evil is fun" mentality with Sacrifice's gameplay. Very good mix.

Parallax Abstraction
Ottawa, Canada
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6.
 
Re: No subject
Jun 11, 2007, 12:47
6.
Re: No subject Jun 11, 2007, 12:47
Jun 11, 2007, 12:47
 
"controls were really nicely implemented as well"

The camera, not being assigned to the right analogue stick, takes some getting used to.

7.
 
No subject
Jun 11, 2007, 13:08
7.
No subject Jun 11, 2007, 13:08
Jun 11, 2007, 13:08
 
Funny game. A game where you get to use Gremlins just as they are in the movie to do your bidding Graphics are real nice and I find it funny how they describe the colorful lush foresty land as being disgusting and hard to look at. The game reminds me a lot of Sacrifice and that's not a bad thing. Easy to use controls and a beauty to look at.

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8.
 
No subject
Jun 11, 2007, 13:14
8.
No subject Jun 11, 2007, 13:14
Jun 11, 2007, 13:14
 
Fun demo. Loved beating that damn jester :p
A crosshair is needed though. Pointing minions to equippable stuff is quite a hassle.

Also, the music sounded familiar. Apparently it's composed by Michiel van den Bos (of Unreal and Age of Wonders fame), which is a huge plus in my book.

9.
 
Re: No subject
Jun 11, 2007, 13:32
9.
Re: No subject Jun 11, 2007, 13:32
Jun 11, 2007, 13:32
 
Loved the demo. It reminded me of a mix between Pikmin and Dungeon Keeper.

Laffman.........

This comment was edited on Jun 11, 13:33.
10.
 
No subject
Jun 11, 2007, 14:08
10.
No subject Jun 11, 2007, 14:08
Jun 11, 2007, 14:08
 
Fun demo, I'm looking forward to the full version now.

Kind of a short example (it felt) for the download size, though. I suppose I'm just picky...

11.
 
Welcome
Jun 11, 2007, 14:44
11.
Welcome Jun 11, 2007, 14:44
Jun 11, 2007, 14:44
 
I, for one, welcome our new Overlord Demo.

Perpetual debt is slavery.
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12.
 
Re: Welcome
Jun 11, 2007, 14:57
12.
Re: Welcome Jun 11, 2007, 14:57
Jun 11, 2007, 14:57
 
Anyone know the difference between the $59 360 version and the $39 PC version? I luv my 360, but not enough to drop the additional coin

13.
 
Re: Welcome
Jun 11, 2007, 15:00
13.
Re: Welcome Jun 11, 2007, 15:00
Jun 11, 2007, 15:00
 
The difference is they know they can get away with charging more for the console version because they know 360 owners will pay it. They also have to pay their royalty to Microsoft which publishers always pass on to the customer.

Parallax Abstraction
Ottawa, Canada
Help Fix The Broken Xbox Live Marketplace: http://brokenxblm.blogspot.com
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14.
 
Re: Welcome
Jun 11, 2007, 15:55
14.
Re: Welcome Jun 11, 2007, 15:55
Jun 11, 2007, 15:55
 
Suckers buy the 360 version?

Or maybe, suckers bought the 360, and now need to buy the 360 version?

I'll admit, the "exact same game costs more on the platform with worse control" has always baffled me, but...who knows what goes through the minds of marketing people.

15.
 
Re: Welcome
Jun 11, 2007, 16:33
15.
Re: Welcome Jun 11, 2007, 16:33
Jun 11, 2007, 16:33
 
"The "exact same game costs more on the platform with worse control" has always baffled me"

Adam Smith for the win.
It has everything to do with choice & the availability of options. On a game console you are limited to the games they offer. Period (unless you're a l33t h4x0r).

16.
 
Re: Welcome
Jun 11, 2007, 17:38
16.
Re: Welcome Jun 11, 2007, 17:38
Jun 11, 2007, 17:38
 
Not necessarily suckers. Many 360 owners aren't PC gamers and thus, don't have a choice. Or some people will just pay the premium to play in their living room and have achievements (though I think that's kind of a dumb reason to spend $20 myself.) But yeah, Codemasters does have to cover their "console tax" which I get and when every game on the 360 launches for $60, many people will think you're releasing a substandard or budget title if you put something out on that system at a lower price point.

Parallax Abstraction
Ottawa, Canada
Help Fix The Broken Xbox Live Marketplace: http://brokenxblm.blogspot.com
Parallax Abstraction
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Avatar 13614
17.
 
Re: Welcome
Jun 11, 2007, 20:58
17.
Re: Welcome Jun 11, 2007, 20:58
Jun 11, 2007, 20:58
 
Okay here is my report, because I know you are all waiting for it with great anticipation so I will not hold you in suspense any longer.

The game shows it's console roots clearly. However I wouldn't call it consolitis because there are no elements of consolitis that really bother me a lot. The one thing that shows a smidget of consolitis is the loading. They are quick on my system but I think too frequent from what I have seen in the demo. I just think that it's done because of the xbox360 lower amount of system memory. However since like I said they are quick it's not overly annoying. However I think they could have done better if this was a PC game through and through.

I ran all gui options jacked up to maximum at 1280x1024 and the graphics are very decent. The textures aren't high res but the cartoonish look works well. I like the way it looks.

Sound is good and I really like the voice work. The controls are tight even with mouse and keyboard. Also I'm glad they made a configuration front end program for re-mapping buttons

I wouldn't call the gameplay very deep, but nevertheless is fun. I especially liked the environmental interaction where launching a fireball at some wheat burned all the halflings dead. The game has a good sense of humor and is refreshing because its unique. I like it. Demo gives you the beginning of the game it seems with the built in tutorial.

This comment was edited on Jun 11, 20:59.
18.
 
Re: Welcome
Jun 11, 2007, 23:00
18.
Re: Welcome Jun 11, 2007, 23:00
Jun 11, 2007, 23:00
 
I just finished the demo. I did enjoy it, but I hated the controls. I've played worse, though, I just didn't care much for the camera control (I also like being able to remap keys while playing the game). I'm not sure if this is a buy yet. I kinda wish the demo included at least one castle upgrade (not counting the portal). Oh well.

Like I said, I enjoyed the demo. I really liked the goblins bringing me the little yellow orbs.

Spoiler:
And seeing the horde of goblins all over the last guy was kinda cool.

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19.
 
Fun game.
Jun 12, 2007, 02:22
Ant
 
19.
Fun game. Jun 12, 2007, 02:22
Jun 12, 2007, 02:22
 Ant
 
I just finished the demo and enjoyed it. The humor, the theme, and the ideas were great. I wished I had more free time to play the full game.

Does anyone know how multiplayer will work? I notice there will be multiplayer.
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20.
 
kicking the jester
Jun 12, 2007, 08:58
20.
kicking the jester Jun 12, 2007, 08:58
Jun 12, 2007, 08:58
 
I played through it last night. I agree that it was too short, considering the size, but it was still a lot of fun.

It's influences include Dungeon Keeper, for its unadulterated celebration of evil, the Black & White style tour guide/mouse-heavy controls, and Pikmin.

The sound design was excellent, particularly the grumblings of the minions as they leave and return.

Great sense of humor too. The graphics worked well for the style but didn't seem particularly advanced.

Control mechanics were somewhat cumbersome (no mouse inversion?) but I found it was easiest to pull the view up, almost 3/4 overhead, and it would zoom out to a comfortable level.

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