on't give me this ant-oblivion BS, it's true the world changes based on your character. They could have made the game a square miles big with one town and one dungeon.
If I'm lying then tell me How EVERY dungeon in the game at level 3 has just goblins and skeletons. Tell me how if I got a special weapon below level 10 it did less damage than if I got that weapon at level 25?! Tell me how my roommate beat the game at level 4? On a game that lets you level to 100 he beat it at level 4?
What you said is true. I wasn't saying that the enemies don't level with you. But a lot of people seemed to be under the impression that every single creature in the game matched the player's level, which isn't true. What happened was as you increased in level, you'd start seeing fewer creatures with levels below yours, and more at (or slightly above) your level.
It worked kind of like this (say you're fighting 5 enemies at each level). Each number represents the level of a single creature.
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Player Level - 1
Creature Levels - 1,2,1,1,2
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Player Level - 5
Creature Levels - 5,4,6,1,5
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Player Level - 10
Creature Levels - 10,8,11,10,7
-----------------------------
...and so on.
Anyway, you get the idea. You'd mostly run into creatures around your level, but you'd still see ones way below you. At level 50, if you went to a coastline, you'd see level 1 mudcrabs. So yeah, sure, the leveling is messed up. But it's as different from Morrowind as some believe.
Your numbered points are completely true, and I don't think it's extreme to state them at all. What bugs me is when people claim Morrowind didn't suffer from those same problems. It wasn't better in any of those problem areas. The only difference is that Morrowind had some (probably unintentional) quest scripting that prevented you from advancing to the top of certain guilds with one character.
So yeah - Oblivion had problems, but so did Morrowind.
This comment was edited on Jun 9, 19:43.