Fallout 3 Teaser Movie

The well teased Fallout 3 teaser movie is now online, a game engine clip offering the first look at Bethesda's upcoming continuation of the RPG series. The movie is up on the Fallout Website featuring a soundtrack by The Ink Spots and the voice of Ron Perlman. In addition to the streaming QuickTime clip, they offer links to mirrors where the movie can be downloaded in a couple of different formats. The teaser concludes promising a fall 2008 release.
View : : :
37.
 
Re: First person not needed
Jun 7, 2007, 14:41
37.
Re: First person not needed Jun 7, 2007, 14:41
Jun 7, 2007, 14:41
 
I know you couldn't jump, I was just saying it wasn't the same routine over and over(as in every time you play) for every task.

Don't give me this ant-oblivion BS, it's true the world changes based on your character. They could have made the game a square miles big with one town and one dungeon.

If I'm lying then tell me How EVERY dungeon in the game at level 3 has just goblins and skeletons. Tell me how if I got a special weapon below level 10 it did less damage than if I got that weapon at level 25?! Tell me how my roommate beat the game at level 4? On a game that lets you level to 100 he beat it at level 4?

Oblivion was fun for a while, but I started to catch on after I walked the entire map and found a new dungeon, I was so excited to explore it. I was like wow this is so far from the start of the game that it'll probably have some tough creatures. WRONG! It was skeletons and goblins. I spent 30 minutes walking to find 30 gold pieces, a bow identical to mine, and monsters that were no harder than the first 3 dungeons near the sewer exit.

Out of the box there was no challange. I know it's apples and oranges but if you tried crossing the map in FO you're dead. Some people might say "Well that's pretty linear if you can only progress the world as you level." Ya well NO SHIT what would be the point point of having a large map if it's all the same stuff? How would it make any sense?
You're some poor, untalented, unknown, tribes-man. You can't come out of your little village taking down deathclaws, and mobsters armed with a smile and a vault 13 jumpuit. You need to explore the world and become a hero. Not have the game hold your hand and point you in the exact location you need to be.

Honestly there was no R in PG with oblivion, it was the most Americanized game ever. get ready for some "ridiculous extremes"
1. You could be what ever you want, it's okay kids don't worry about choices changing the outcome, it's all the same!
You want to be monk? in the fighters, mages, and Theifs guild. Sure why not!

2. Want to be evil? You can try really hard but you're still a hero for saving the day at the end of the game, the only people who will act any different are the guards.

3. Multiple choice answers that make almost no change to the quest. The only thing that happens when you do a quest differently is that it takes longer or you fail. It still ends exactly the way it was written. What you have to stop the town thief? Okay well go stop him, doing otherwise wont set off the trigger to the next script. The forks in the rod either lead straight back to the main road, or where dead ends that had you finding the right way to do it. they lead NO where else.

But I liked the game I just failed in mechanics.

Date
Subject
Author
1.
Jun 5, 2007Jun 5 2007
2.
Jun 5, 2007Jun 5 2007
3.
Jun 5, 2007Jun 5 2007
4.
Jun 5, 2007Jun 5 2007
5.
Jun 5, 2007Jun 5 2007
6.
Jun 5, 2007Jun 5 2007
7.
Jun 5, 2007Jun 5 2007
8.
Jun 5, 2007Jun 5 2007
24.
Jun 5, 2007Jun 5 2007
25.
Jun 5, 2007Jun 5 2007
26.
Jun 6, 2007Jun 6 2007
     Re: No subject
28.
Jun 6, 2007Jun 6 2007
      Re: No subject
16.
Jun 5, 2007Jun 5 2007
17.
Jun 5, 2007Jun 5 2007
19.
Jun 5, 2007Jun 5 2007
9.
Jun 5, 2007Jun 5 2007
10.
Jun 5, 2007Jun 5 2007
11.
Jun 5, 2007Jun 5 2007
21.
Jun 5, 2007Jun 5 2007
12.
Jun 5, 2007Jun 5 2007
13.
Jun 5, 2007Jun 5 2007
14.
Jun 5, 2007Jun 5 2007
15.
Jun 5, 2007Jun 5 2007
18.
Jun 5, 2007Jun 5 2007
31.
Jun 6, 2007Jun 6 2007
20.
Jun 5, 2007Jun 5 2007
22.
Jun 5, 2007Jun 5 2007
23.
Jun 5, 2007Jun 5 2007
27.
Jun 6, 2007Jun 6 2007
29.
Jun 6, 2007Jun 6 2007
30.
Jun 6, 2007Jun 6 2007
32.
Jun 6, 2007Jun 6 2007
33.
Jun 6, 2007Jun 6 2007
34.
Jun 6, 2007Jun 6 2007
35.
Jun 7, 2007Jun 7 2007
36.
Jun 7, 2007Jun 7 2007
 37.
Jun 7, 2007Jun 7 2007
    Re: First person not needed
38.
Jun 9, 2007Jun 9 2007
39.
Jun 11, 2007Jun 11 2007