Morning Q&As

  • Vanguard
    Sony Online Entertainment's John Smedley on Vanguard on Shacknews and F13.net's Brad McQuaid Q&A both continue to dissect the recent Vanguard shake-up (story): "We need to back up a little bit. After we split from Microsoft - because obviously we couldn't ship the game in an unready state - we had to go out and do something. Find money to make the game that we could and all dreamed about. We cut a deal pretty quickly so that we could get into SOE's E3 kiosk. We ended up having to meet payroll and to pay the bills. We needed to raise money. We went out and found some people who specialized in venture capital and I worked with those people immediately following the deal coming together. I started working with them on putting a deal together to fund the game to completion and fund the company post-completion and to possibly start a second title. It was basically "get money that we needed." So I started working with these people, it was a learning experience - I'd never really been in the private investor/VC world - and we started that process. I was in and out of the office quite a bit. Demoing the game, showing it to potential investors and putting together the documentation. All sorts of stuff you have to do for that kind of money."
  • NetDevil
    Speaking of NetDevil (story above), the Scott Brown Q&A on MPOGD.Com talks with the NetDevil president about their various upcoming projects, such as Warmonger: "It's in the end stages. We're trying to figure out the right business model because we're going to give it away. We want to see what people want to do with it and then we'll see about making expansion packs like map kits or battlefield scenarios. We're also talking to a few publishers to see if we can make a full version. It could become an online game which would be really cool or even a console game. We have a lot of different things to go along with it. Mostly this was an exercise of doing something cool with AGEIA. If you had all of the power in the world on your computer what would you do? And this is what it's really about."
  • Entropia Universe
    MPOGD's Entropia Universe talks with Marco Behrmann about MindArk's "entertainment platform" with an economy rooted in the real world: "We have found the Real Cash Economy model successful. It is still a new thing for many people to pay real money for virtual items, but more and more grasp the idea. One very big difference between Entropia Universe and the rest is that in Entropia Universe you can sell and trade the items again for real money on a free market, while in most other games you just pay for additional premium play content - you get play items for real money. In Entropia it is more like you invest your funds rather than just spend it."
  • Jerry Bruckheimer
    Bruckheimer Q&A: Fueling video games on Yahoo! News talks with director Jerry 'Boom Boom' Bruckheimer about gaming : "Once you start a movie or once they green-light a movie, you certainly look at other ways to get revenue for the product that you're about to embark on. Video games are another way for a studio to cover their costs and make a little profit. Sometimes movies aren't successful, but the video game can be successful or it can be successful in Europe or successful elsewhere. So any way you can get something you're creating out there, whether it's a video game or an album, or a book, you certainly want to do that."
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Re: I'm hip! I'm cool!
May 18, 2007, 17:13
8.
Re: I'm hip! I'm cool! May 18, 2007, 17:13
May 18, 2007, 17:13
 
Trick question. They're both worst. I loved the "little profit" answer. Like movies are a goldmine. Tell that to the RIAA. Truth is movies make money, regardless of reported profits and games lose money according to publishers. The only time gamemakers and filmmakers get along is either when a shitty movie somehow pulls out a good game or a good movie forgets to license a game. I didn't much care for Sideways but it was a critical and actual success. No game though. +1.

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 Re: I'm hip! I'm cool!
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