On Shadowrun Pricing

Level Up has some answers they've received from Shane Kim of Microsoft Game Studios to their questions about Shadowrun, the now-gold Vista and Xbox 360 shooter. They asked why the PC edition of the game costs $10 less than the Xbox 360 edition, especially when MGS doesn't have to pay a console royalty, learning the Xbox 360 edition of the game costs more because, well, it costs more:
The $59.99 for Xbox 360 and $49.99 for Windows Vista price points are our standard pricing for each platform. This pricing structure is not uncommon in the multiplayer-only first-person shooter genre, as numerous titles have seen success at this price point and gaming model. I think it’s premature to speak to pricing for all future projects, but as of now this is our pricing structure for our marquee titles like Shadowrun. Additionally, MGS has the same development costs as other developers and publishers out there. One advantage other publishers have that we do not is that they can leverage their marketing and development costs over all platforms, while we are focused on Windows and Xbox 360 as a first party publisher.
View : : :
10.
 
$60
May 15, 2007, 01:30
10.
$60 May 15, 2007, 01:30
May 15, 2007, 01:30
 
Greedy Microsoft rat bastards.

Date
Subject
Author
1.
May 14, 2007May 14 2007
2.
May 14, 2007May 14 2007
4.
May 14, 2007May 14 2007
9.
May 15, 2007May 15 2007
11.
May 15, 2007May 15 2007
12.
May 15, 2007May 15 2007
13.
May 15, 2007May 15 2007
14.
May 15, 2007May 15 2007
15.
May 15, 2007May 15 2007
16.
May 15, 2007May 15 2007
         No subject
6.
May 14, 2007May 14 2007
7.
May 14, 2007May 14 2007
5.
May 14, 2007May 14 2007
 10.
May 15, 2007May 15 2007
$60
17.
May 15, 2007May 15 2007
18.
May 15, 2007May 15 2007
19.
May 15, 2007May 15 2007
22.
May 15, 2007May 15 2007
23.
May 15, 2007May 15 2007
24.
May 15, 2007May 15 2007
20.
May 15, 2007May 15 2007
21.
May 15, 2007May 15 2007
25.
May 15, 2007May 15 2007
26.
May 15, 2007May 15 2007