On Team Fortress 2 Animation

Steam News describes how Team Fortress 2 will introduce next-gen facial animation technology for the Source engine. The clip is demonstrated in a new Team Fortress 2: Meet the Heavy Movie. Here's word:
We are pleased to announce that the next generation of facial animation technology for Source will be released in Team Fortress 2. By leveraging the rapid pace of advancement in PC graphics, videogames can now match and actually surpass the facial animation used in feature film and broadcast television production. We've released a video of this real-time, in-game, in-engine facial animation in action in support of ATI's launch of the Radeon HD 2000 series. By running entirely on the GPU of the videocard, the facial animation not only looks dramatically better, but frees up the CPU to perform other tasks like physics or AI.

This technology is available to all Source engine licenses as well as MODs based on those games. For more information, please visit Steamgames.com
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No subject May 15, 2007, 01:36
May 15, 2007, 01:36
 
but frees up the CPU to perform other tasks like physics or AI.

Something which no game really seems to take advantage of because publishers require crapified console ports of it.

At least Valve has the ability to take advantage of it, but if it's going to run on the Xbox# or the PS#, it's going to have to cater to the lowest common denominator.

I REALLY am starting to dislike consoles. My finely-tuned, overpowered PC hardware is going to waste because of some damned Xbox-twiddling fool.

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