New Crytek Studio, Project

This press release announces the elevation of Crytek's Kiev satellite offices to a full development house and the development of a new game. Word is:
FRANKFURT / KIEV, May 11 -- Crytek GmbH, the leading independent German game developer behind the critically acclaimed game Far Cry and the highly anticipated game Crysis, today announced the elevation of their satellite offices in Kiev to full development studio status as the next strategic step in the growth of the company, and the launch of a new project based on new original IP.

"Our Kiev studio has been recruiting and growing for the past year and a half. The highly talented team there has undergone an intensive training period, and in that time they have made an invaluable contribution to our production in Frankfurt” said Faruk Yerli, Managing Director of Crytek. “Now that our CryENGINE 2 middleware has reached the point of maturity where it can be used to support both different types and styles of games, and run on multiple platforms, we thought it was the optimum time to begin work on a new project based on our own new and original intellectual property, and elevate the Kiev operation to full studio status."
View : : :
32 Replies. 2 pages. Viewing page 1.
Newer [  1  2  ] Older
32.
 
Re: Blizzard isnt indy
May 13, 2007, 14:09
32.
Re: Blizzard isnt indy May 13, 2007, 14:09
May 13, 2007, 14:09
 
Ah, so I guess they aren't indy. Unfortunately, that doesn't change the fact that they have more leeway than any other developer in the industry.

Avatar 20715
31.
 
Blizzard isnt indy
May 13, 2007, 13:03
toT
31.
Blizzard isnt indy May 13, 2007, 13:03
May 13, 2007, 13:03
toT
 
takes 5 seconds to find the info...
"Headquartered in Irvine, Calif., Blizzard Entertainment, a division of Vivendi Games, was founded in 1991 under the name Silicon & Synapse by Allen Adham, President Michael Morhaime, and Senior Vice President Frank Pearce."

This comment was edited on May 13, 13:03.
30.
 
Re: No subject
May 12, 2007, 15:00
30.
Re: No subject May 12, 2007, 15:00
May 12, 2007, 15:00
 
As for innovation... wtf are you smoking, they went from console action games, to RTS games, to a MMO.

Back in the 16-bit days, Blizzard used to be innovative. Lost Vikings, Rock 'n Roll Racing, Blackthorne, even a JLA fighting game. Unfortunately, once they made Warcraft, all that ended and they started milking their three big franchises. Diablo, Diablo expansion pack, Diablo 2, Diablo 2 expansion pack, Warcraft, Warcraft 2, Warcraft 2 expansion pack, Warcraft 3, Warcraft 3 expansion pack, Starcraft, Starcraft expansion pack, World of Warcraft, WoW expansion pack and I'm sure we'll see another Starcraft or Diablo sequel/spinoff soon enough (note that this list is not in chronological order).

As for selling crap in a box, considering there are over 8 million active subscribers, 2 million alone in North America, I guess they all got crap in a box.

Calm down and reread what I wrote. I said they could sell crap in a box and all the fanboys would gobble it up.

And last time I checked Vivendi owned Blizzard.

Last time I checked, Vivendi only published Blizzard's games. I'm pretty sure that Blizzard is still an independent developer, though I may be wrong. Regardless, their reputation still gives them tons of leeway to do something new and yet they just pump out sequels, expansion packs and spinoffs.

This comment was edited on May 12, 15:00.
Avatar 20715
29.
 
Re: No subject
May 12, 2007, 07:48
29.
Re: No subject May 12, 2007, 07:48
May 12, 2007, 07:48
 
How the fuck are they milking their franchises? Its not like The Sims or Everquest or any EA titles(Madden, NFS, Sims anyone?). But let me get this straight, they release fewer titles, all extremly polished and updated post release, and your bitching about it?

As for sucess maybe it has to do with them putting in the hours/money to ship excellent bug-free products, and update them after they ship? Hell Diablo 2 got a new patch not too long ago.

As for innovation... wtf are you smoking, they went from console action games, to RTS games, to a MMO. Not only that but with WoW they looked at what other MMO's did (most of them half assed) shined and polished the shit out of it and offered it to it's customers. Oh wait, by your definition that's milking them.

As for selling crap in a box, considering there are over 8 million active subscribers, 2 million alone in North America, I guess they all got crap in a box. In fact it must be such horrible crap in a box, they bought the boxed version of the game, AND pay monthly for it. Talk about holy shit!

And last time I checked Vivendi owned Blizzard.

Avatar 12670
28.
 
Re: No subject
May 12, 2007, 05:16
28.
Re: No subject May 12, 2007, 05:16
May 12, 2007, 05:16
 
Blizzard is a bad guy because they have all the leeway in the world, yet they continue to milk their current franchises for all their worth. Blizzard is the most successful independent developer out there and they can pretty much make whatever they want to. Hell, they could crap in a box and sell it for $70 and fanboys around the world would line up at Frys for the midnight launch.

But do they take any chances? Do they innovate? Nope.

"Let's see now... we can make any game we want and pretty much guarantee that it will be a topseller. What should we make?"
"How about a new IP? Something really unique and crazy."
"Hah, no. Next answer?"
"Um... what about an action game? Or a stealth game? Or something that can't really be classified within any existing genres?"
"Sure."
"...really?"
"No. Next."
"I know! We can make Diablo 3!"
"YES!!! And then?"
"Well, duh, the expansion pack."
"I like your thinking, boy. You'll get far in this business."

Avatar 20715
27.
 
Re: No subject
May 12, 2007, 05:14
27.
Re: No subject May 12, 2007, 05:14
May 12, 2007, 05:14
 
BTW how is Blizzard a bad guy? All of their games have been top notch games. I just don't see how they are the money hungry bastards people make them out to be.
Wait a sec... Yes, *most* of their games have been top-notch, but how many games have they actually released since 2002, let alone new IP's?

They're content to just sit back, release a bit of new content for WOW every now & then and farm everyone for £15 a month.

Avatar 23755
26.
 
Re: No subject
May 12, 2007, 03:14
26.
Re: No subject May 12, 2007, 03:14
May 12, 2007, 03:14
 
Well it wasn't a partnership, it was more like Microsoft needing a numbero uno best seller for Xbox's launch, and asking the Finance dept how much money could they throw at Bungie to buy them out.

BTW how is Blizzard a bad guy? All of their games have been top notch games. I just don't see how they are the money hungry bastards people make them out to be. I guess it might be due to the expansion they ship out every 3 months like The Sims or Everquest?

This comment was edited on May 12, 04:05.
Avatar 12670
25.
 
Re: No subject
May 12, 2007, 01:47
25.
Re: No subject May 12, 2007, 01:47
May 12, 2007, 01:47
 
A upcoming MMORPG - Aion - uses the original CryEngine: http://www.plaync.com/us/games/aion/

Avatar 13955
24.
 
Re: No subject
May 11, 2007, 23:18
24.
Re: No subject May 11, 2007, 23:18
May 11, 2007, 23:18
 
Some partnerships with Microsoft have worked well, eg Bungie

Errrr....?

Halo and Halo 2. That's it. You call that "worked well?"

Creston


Avatar 15604
23.
 
Re: More is better
May 11, 2007, 23:17
23.
Re: More is better May 11, 2007, 23:17
May 11, 2007, 23:17
 
Did Crytek ever license out the first engine? I don't think they did, which would explain why nobody used it.

They wanted to. It was definitely available, but too many devs were still blinded by the supposed awesomeness of the Doom and Source engines, both of which are worse than the Crytek engine.

Creston

Avatar 15604
22.
 
Re: Dear Crytek
May 11, 2007, 23:15
22.
Re: Dear Crytek May 11, 2007, 23:15
May 11, 2007, 23:15
 
Which is why I think laying blame for Deus Ex: IW on his hands is foolish because he simply wasn't the head of that project

That's not why people are blaming him for Ex Deus : IW. People are blaming him because he was being a patronizing asshole to everyone, especially after the demo was released to near universal hatred. Remember his "The size of the maps is not important. Sometime in the future I will make an RPG that's set in one room only, and it will be the greatest RPG ever," bullshit? Funny enough, when you mention that to him now, he pretends he doesn't remember.

He was in charge of Harvey Smith for like 8 years, he should have realised that that cockmongrel didn't have the tiniest fucking clue how to make a good game. Unified ammo my fucking ass.

Creston

Avatar 15604
21.
 
Go Crytek
May 11, 2007, 23:08
21.
Go Crytek May 11, 2007, 23:08
May 11, 2007, 23:08
 
I love you guys. Please keep making awesome games.

Creston


Avatar 15604
20.
 
Tumbler (post 16)
May 11, 2007, 21:03
20.
Tumbler (post 16) May 11, 2007, 21:03
May 11, 2007, 21:03
 
Yes please go talk with Blizzard, be like blizzard. Blizzard! Did you get that name BLIZZARD. BE LIKE BLIZZARD.

What the fuck are you talking about? Do you mean World of Warcraft where not only does the greedy company sell the game WOW, but also charged you every mother fucking month for it? Is that what you mean?

19.
 
Re: No subject
May 11, 2007, 20:59
19.
Re: No subject May 11, 2007, 20:59
May 11, 2007, 20:59
 
Some partnerships with Microsoft have worked well, eg Bungie. If they'd kept making games for the Mac they may have well gone out of business or stayed unrecognized. FASA and it's licenses (Mechwarrior, Shadowrun, and that flying game they made) *shrugs* I liked Mechwarrior 4, but I'm not certain how Shadowrun or future work from them will go, I think they have a lot ridign on Shadowrun in terms of their future existence.

I think Crytek is much more indangered of being bought out then of getting greedy though. Very few small independent companies remain that way. They go broke between titles and need money so borrow. Go in debt, need to pay those debts and patner/sell out. Common story. Fairly often the talent doesn't go along for the ride however.

The talent is where the real loyalty should lie, not the brand. We all get used to expecting quality form certain brands, but the ingredients are always what matters.

18.
 
CE1 licenses
May 11, 2007, 20:28
18.
CE1 licenses May 11, 2007, 20:28
May 11, 2007, 20:28
 
Did Crytek ever license out the first engine?
Yes. CryENGINE 1 has got at least 3 licenses so far. One was announced just recently.

http://www.crytek.com/news/story.php?id=1504&p=0&n=news&t=14

____________________
http://personal.inet.fi/atk/kjh2348fs/ageia_physx.html | http://www.liveforspeed.net
17.
 
Re: Dear Crytek
May 11, 2007, 20:19
17.
Re: Dear Crytek May 11, 2007, 20:19
May 11, 2007, 20:19
 
uh, I have a hard time seeing blizzard as that much better than EA, they produce less crap yes, but that's simply because they have only released one game since 2004, (I dont consider expansion packs as a new game, sry fanbois) oh wait, crysis hasnt done anything new since then either.

I guess they are like blizzard in some way then, only without the money.
----------------------------
Yes, I abuse grammar by opening my mouth.
16.
 
Re: Dear Crytek
May 11, 2007, 20:10
16.
Re: Dear Crytek May 11, 2007, 20:10
May 11, 2007, 20:10
 
Please, oh please do not get greedy. I understand everybody wants to make as much money as possible, but you must also learn to enjoy what you do. Please do not try and turn into a mega-developer like EA and make crap. Stay small, stay making games that are fun and have a good time making the, while making money. Please do not try and get to big, it will just ruin you.


Yes please go talk with Blizzard, be like blizzard. Blizzard! Did you get that name BLIZZARD. BE LIKE BLIZZARD.

15.
 
Re: More is better
May 11, 2007, 20:07
15.
Re: More is better May 11, 2007, 20:07
May 11, 2007, 20:07
 
I thought i remembered an announcement about its availability, i could be wrong. sad that they didnt though but maybe the publisher or someone wouldn't let them

14.
 
Re: More is better
May 11, 2007, 19:10
14.
Re: More is better May 11, 2007, 19:10
May 11, 2007, 19:10
 
Did Crytek ever license out the first engine? I don't think they did, which would explain why nobody used it.

Avatar 20715
13.
 
Re: More is better
May 11, 2007, 17:57
13.
Re: More is better May 11, 2007, 17:57
May 11, 2007, 17:57
 
I agree, and i never understood why no one used crytech engine to start with, farcry ran great on so many more systems then any other game at the time and also looked pretty damn good, rivaling doom3 (with more lighting!) in doors.

32 Replies. 2 pages. Viewing page 1.
Newer [  1  2  ] Older