Unreal Tournament 3 Website

The official Unreal Tournament 3 Website is now online, home to Epic's upcoming shooter (thanks Gamer's Hell). The site offers screenshots, a trailer, and newsletter signups.
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36.
 
Re: UT 3
May 9, 2007, 05:24
36.
Re: UT 3 May 9, 2007, 05:24
May 9, 2007, 05:24
 
I take it you don't play UT then.

I take it you never played Tribes?

Here's why Tribes requires the most skill:

1. Basic movement involves far more than simply strafing and hopping around. You have vertical movement in the jetpack which takes a lot of practice to master. You have to learn how to ski, which consists of you gaining momentum while hopping on declines and then jetting out of inclines. To do this, you have to learn the intricacies of the terrain, memorize cap routes, etc. Momentum is key in Tribes and once you get going, there's no quick way to stop (other than hitting a wall).

And then of course you have the various "trick" things you can do to gain momentum, like disc-jumping or grenade jumping in midair. Defensively, you have to learn how to bodyblock, which is basically predicting an incoming enemy's trajectory, then getting in their way and stopping them dead in the air.

2. Aiming requires far more leading and prediction than any other FPS. Most shots are made at long range and, combined with the slow firing rate and projectile speed of most weapons, requires you to compensate for the velocity of both you and your target, the angle of the shot, the distance between you and the target, etc.

You've also got mine-discing, where you throw a mine at an enemy, then shoot the mine, causing massive damage. Keep in mind that most of these shots need to be done in midair because that's where your opponent will be most of the time.

3. Teamwork is far more involved than any other FPS. You have to not only defend your flag but also maintain your base and attack your enemy's. Your base has numerous assets, most of which are invaluable and interconnected. For example, without any functional inventory stations, you can't select a loadout, which means your cappers won't have energy packs, you won't have any snipers defending the flag, no heavies sitting on the flag or spamming the enemy base with mortars, etc.

Cappers, Heavy Offense, Light Defense, Turret Monkeys... all emergent roles created by players throughout the game's evolution. You can't beat another team without people playing all these roles. A capper will never be able to grab a well-defended flag without support from HO, for example. Even if they grab the flag, they'll still need support from fellow cappers in case they get sniped or chaingunned down. This is where synchronized midair flag passing comes in. Two or more cappers have to time their capping approaches perfectly to pull this off, as well as time the initial grab perfectly so they don't get killed by friendly mortar spam. Once the first capper grabs the flag, he tosses into midair, at which point the other capper, approaching from a totally different angle, grabs it, throwing all chasers off guard and off balance.

So yeah. That's just the tip of the iceberg. Some of the stuff may sound easy to pull off, but they aren't. Play the game and see for yourself.

Or better yet, watch the three parts of the Tribes: Legacy video and try to replicate those acts yourself.

http://www.youtube.com/results?search_query=tribes+legacy&search=Search

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35.
 
Re: UT 3
May 9, 2007, 03:47
35.
Re: UT 3 May 9, 2007, 03:47
May 9, 2007, 03:47
 
Tribes will always be the series requiring the most skill from the player.

I take it you don't play UT then. UT2k3 required the most skill, but the noobs complained they got owned too easily so they noobified 2k4 to get rid of boost dodging, slower weapon switching and more powerful spam weapons...shame on them. If you didn't understand DOUBLE DODGE jump versus BUNNY HOP then you don't deserve to play UT online in a server with good players. I have yet to play a FPS online that requires more skill than UT2k3...and i've played most of them.

This comment was edited on May 9, 04:04.
34.
 
Re: Oh my aching wallet...
May 8, 2007, 21:02
34.
Re: Oh my aching wallet... May 8, 2007, 21:02
May 8, 2007, 21:02
 
...what's the point of buying it for your 360? UT is a series that requires quick and precise movements and aiming. Gamepads can't do this. Might as well buy C&C3 for the 360 while you're at it.

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33.
 
Oh my aching wallet...
May 8, 2007, 08:30
33.
Oh my aching wallet... May 8, 2007, 08:30
May 8, 2007, 08:30
 
UT3 will be the first game that I will buy for both my PC and my 360. Obviously my 360 will run it but my PC?... me not so sure.

32.
 
Re: UT 3
May 7, 2007, 23:41
mag
32.
Re: UT 3 May 7, 2007, 23:41
May 7, 2007, 23:41
mag
 
What the fuck you smoking? Ran fine on ti4600. Problem was nobody fucking played it.

The problem was that when UT2k3 (or was it 4?) came out, they forcibly killed off the master server, which left the less internet-savvy out in the cold, which resulted in the sudden death of the game.

But, there is a supremely awesome XMP mod for UT2k4, that no one ever plays. You bastards! Go play, right now!

31.
 
Re: UT 3
May 7, 2007, 23:29
PHJF
 
31.
Re: UT 3 May 7, 2007, 23:29
May 7, 2007, 23:29
 PHJF
 
Anyone remember Unreal XMP? it had promise.. but the sys requirements to run a decent game were out of this fucking world.

What the fuck you smoking? Ran fine on ti4600. Problem was nobody fucking played it.

------
"If anyone needs me, I'll be in the angry dome!"
Steam + PSN: PHJF
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30.
 
Re: UT 3
May 7, 2007, 23:15
30.
Re: UT 3 May 7, 2007, 23:15
May 7, 2007, 23:15
 
All hail Tribes. Unfortunately, we likely won't ever see a sequel after the debacle that was Tribes: Vengeance. The series simply has too steep of a learning curve and if you try and dumb it down (like T:V did), you end up pissing off the original fanbase.

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29.
 
Re: UT 3
May 7, 2007, 23:05
29.
Re: UT 3 May 7, 2007, 23:05
May 7, 2007, 23:05
 
I'm always amazed years after its release, a fanbase bit more grown up and still many fans yearning for a Tribes revival.
Put me down for a Tribes revival. Only game to have as big an impact on me as Tribes did was Battlefield 1942.

Avatar 13977
28.
 
Re: UT 3
May 7, 2007, 22:55
28.
Re: UT 3 May 7, 2007, 22:55
May 7, 2007, 22:55
 
GIVE ME TRIBES! The original grand daddy of class based gameplay. It should be in the history books for its revolutionary gameplay. *tears*

27.
 
Re: UT 3
May 7, 2007, 22:51
27.
Re: UT 3 May 7, 2007, 22:51
May 7, 2007, 22:51
 
I'm always amazed years after its release, a fanbase bit more grown up and still many fans yearning for a Tribes revival.

26.
 
Re: UT 3
May 7, 2007, 21:01
26.
Re: UT 3 May 7, 2007, 21:01
May 7, 2007, 21:01
 
Tribes will always be the series requiring the most skill from the player.

The quake/UT style games are definitely goofy. And its funny that these games seem to have mods that end up being much more fun than the original release (deathball, INF, RO, team fortress, CTF).

25.
 
Re: if only... IF ONLY....
May 7, 2007, 19:53
25.
Re: if only... IF ONLY.... May 7, 2007, 19:53
May 7, 2007, 19:53
 
I`d buy a whole whack of those if they just redid em with a shiny new wrapper.

SAME gameplay, just the new vis engine. *sigh* One CAN dream. ;p

Yup one can dream, then someone starts a mod team rolling, shortly follow by a lawyer team and a cease and desist from the IP owner....
----------------------------
Yes, I abuse grammar by opening my mouth.
24.
 
if only... IF ONLY....
May 7, 2007, 19:32
24.
if only... IF ONLY.... May 7, 2007, 19:32
May 7, 2007, 19:32
 
WTF don`t the devs do retro redos????? Imagine Tribes 1, Unreal Tourney... what have you.... being rereleased JUST as they were but utilizing the Unreal 3 engine. Egads... I`d buy Tribes all over again. I`d buy a whole whack of those if they just redid em with a shiny new wrapper.

SAME gameplay, just the new vis engine. *sigh* One CAN dream. ;p



This comment was edited on May 7, 19:33.
23.
 
Re: UT 3
May 7, 2007, 18:49
23.
Re: UT 3 May 7, 2007, 18:49
May 7, 2007, 18:49
 
Tribes... *tear*

Unreal tournament and all the other big franchises quake and doom have always been goofy.

This comment was edited on May 7, 18:49.
22.
 
Re: Unreal has always sucked
May 7, 2007, 18:46
22.
Re: Unreal has always sucked May 7, 2007, 18:46
May 7, 2007, 18:46
 
Wow, whoever did their website is terrible. 6500x3700 screenshots forcible resized to 768x437, with no convenient way to resize (clicking just closes the window), for the lose.

Firefox: Right-click on image, select View Image.

IE: Err... not sure. That's why I use Firefox and not IE.

But yeah, the images are ridiculously high-res. Nobody's monitor can actually reach that resolution.

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21.
 
UT 3
May 7, 2007, 18:32
21.
UT 3 May 7, 2007, 18:32
May 7, 2007, 18:32
 
Anyone remember Unreal XMP? it had promise.. but the sys requirements to run a decent game were out of this fucking world.

so.. anyhow, I kind of wish there werent as many vehicles in the game, sure i like them, but they take away from the game when it's a 20v20 server and 36 vehicles spawn in the beginning.

I hope the new game delivers. I need a new FPS to play.. why yes, i did just reinstall BF2.. okay who threw that?

20.
 
Re: Unreal has always sucked
May 7, 2007, 18:29
20.
Re: Unreal has always sucked May 7, 2007, 18:29
May 7, 2007, 18:29
 
Wow, whoever did their website is terrible. 6500x3700 screenshots forcible resized to 768x437, with no convenient way to resize (clicking just closes the window), for the lose.

19.
 
Re: Unreal has always sucked
May 7, 2007, 18:25
19.
Re: Unreal has always sucked May 7, 2007, 18:25
May 7, 2007, 18:25
 
Altho I totally hated the vehicles thing. I like onfoot better.

Tru dat.

It is too fast, too WWF, too hokey and goofy to ever be taken seriously, and the story?

Too... fast? No such thing. The faster the better. And too WWF? Last time I checked, you couldn't finish off enemies with a piledriver (though, that feature would be pretty l33t).

This comment was edited on May 7, 18:29.
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18.
 
Re: Unreal has always sucked
May 7, 2007, 18:24
18.
Re: Unreal has always sucked May 7, 2007, 18:24
May 7, 2007, 18:24
 
I disagree. I liked the 1st UT, and 2004. Altho I totally hated the vehicles thing. I like onfoot better. Unreal Tourny, Tribes 1, Quake 3, all awesome. Would that they made more games like em.

17.
 
Re: Unreal has always sucked
May 7, 2007, 18:15
17.
Re: Unreal has always sucked May 7, 2007, 18:15
May 7, 2007, 18:15
 
I hope this recaptures the magic of UT 99; 2K3 and 2K4 dropped the ball, although 2K4 was a step in the right direction.

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