Warren Spector Q&A

PC Zone votes Deus Ex the best PC game ever, which includes quotes from Warren Spector, who offers insights into what it was like to be part of ION Storm during its stormy run: "Working for Ion Storm was a best of times/worst of times situation. The guys in Dallas were shouting 'suck it down,' to the world (both figuratively and literally) and their high profile allowed the Austin office, where DX was made, to fly under the radar of our funding/publishing partner, Eidos. But I'd be lying if I said we didn't suffer some psychic pain every time some magazine would publish all of our emails or some writer would talk about the marble inlaid floors, the ship parties for games that wouldn't ship for years or an ad would appear threatening to make someone someone's bitch. And, as great as it was working with Eidos most of the time back then, you don't want to know how many times I was pressured to 'just make a shooter...'"
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1.
 
Bastard
Apr 27, 2007, 11:48
1.
Bastard Apr 27, 2007, 11:48
Apr 27, 2007, 11:48
 
Warren can go suck a large chickens arse for allowing Deus Ex 2 become a steaming pile of crap.

Go play that on your console, that you love so much, Spector.

2.
 
No subject
Apr 27, 2007, 11:49
2.
No subject Apr 27, 2007, 11:49
Apr 27, 2007, 11:49
 
It's nice to hear some honesty about the ION Storm situation, though I would expect it from Warren. I don't recall ever hearing anything from Romero about what went down or how things were really mismanaged.

It would be nice to have a book about the going-ons behind the scenes of different companies and how things were done. Don't need a "scandalous tell-all", just insight into the development and relationships... but I'm sure some wouldn't want that told.

3.
 
But...
Apr 27, 2007, 12:22
3.
But... Apr 27, 2007, 12:22
Apr 27, 2007, 12:22
 
Romero and company were long gone by the time Deus Ex 2 and Thief 3 were very far into production. Perhaps, just maybe, if they had been around drawing Eidos' attention those games wouldn't have sucked out loud. (And no, Shalebridge Cradle didn't rescue the rest of the game.)

This comment was edited on Apr 27, 12:22.
4.
 
Re: Bastard
Apr 27, 2007, 13:10
4.
Re: Bastard Apr 27, 2007, 13:10
Apr 27, 2007, 13:10
 
Warren can go suck a large chickens arse for allowing Deus Ex 2 become a steaming pile of crap.

Don't hold back, tell us how you really feel.

DX2 wasn't a pile of crap in my opinion, it was just a dissapointment. Most sequals are.
Dreaming Demon, formerly Tikatt, formerly The Raven
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5.
 
Re: Bastard
Apr 27, 2007, 13:14
5.
Re: Bastard Apr 27, 2007, 13:14
Apr 27, 2007, 13:14
 
Warren can go suck a large chickens arse for allowing Deus Ex 2 become a steaming pile of crap.

Shrug. Harvey Smith was head of the project at the time, not Specter. And reading through the past interviews with him about the first game, he had a bit of a laundry list of things he didn't much care for in DX1, namely the overall length and size of the levels. As Specter stepped aside and let Smith lead the production on DX: IW, pretty obvious a lot of those design ideas were implemented.


Go play that on your console, that you love so much, Spector.

He did. The games sold better, too.

And I might add DX: IW required no patching to run properly and smoothly on the consoles :/

This comment was edited on Apr 27, 13:16.
6.
 
re: required no patching
Apr 27, 2007, 13:46
6.
re: required no patching Apr 27, 2007, 13:46
Apr 27, 2007, 13:46
 

"properly and smoothly on the consoles".

Well, when you set the bar that low...

And I wouldn't call DW:IW on the Xbox "smooth". The framerate was anything but. And this was with rooms and hallways the sizes of broom closets.

7.
 
Deus Ex
Apr 27, 2007, 14:09
7.
Deus Ex Apr 27, 2007, 14:09
Apr 27, 2007, 14:09
 
DX2 can't tarnish Deus Ex... it's certainly my favorite game of all time.

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8.
 
Re: Deus Ex
Apr 27, 2007, 14:14
8.
Re: Deus Ex Apr 27, 2007, 14:14
Apr 27, 2007, 14:14
 
Deus Ex: Invisible War actually isn't a bad game if you've never played Deus Ex, but it's a travesty if you have.

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9.
 
Re: Bastard
Apr 27, 2007, 14:14
9.
Re: Bastard Apr 27, 2007, 14:14
Apr 27, 2007, 14:14
 
I really think they are two different games and the second game was...there could be a number of reasons why it failed (to me) as a sequel. To this day, I am dumbfounded by all the bad decisions that were made and how they seemed to never "get" what it seemed like the rest of the world saw/thought/loved about DE.

As for Spector, I am sure there are some amazingly untold political drama behind the scenes on the second game, but I watched videos of Spector praising the decisions they had made in the sequel. PR comes with any game, but he really seemed to have a passion for what he was saying and really, truly believed in what they were doing...when I was left scratching my head.

/shrug
Will I ever see real sequels to SS2, T2, or DE?
Waiting for the next original game,
Ray

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10.
 
No subject
Apr 27, 2007, 14:18
10.
No subject Apr 27, 2007, 14:18
Apr 27, 2007, 14:18
 
Having played System Shock 2 ahead of Deus Ex, I'd have to say SS2 was better. I did like Deus Ex, but best game of all time? Nay.

11.
 
Re: No subject
Apr 27, 2007, 14:36
11.
Re: No subject Apr 27, 2007, 14:36
Apr 27, 2007, 14:36
 
I never could finish SS2 because it wasn't fun. You have to count your bullets. Guns in the future disintegrate after 10 and I kept expecting to run into other characters but they are always dead by the time you get there. After the third time of finding someone I am supposed to find is dead, I get the clue that it is just an "all alone" shooter with bad shooting devices.

DX, on the other hand was fun and deep and you don't need a degree from MIT to play!

Oh, and those annoying robots that sneak up behind you and explode, I hated those. That almost felt like the game was cheating to me.

12.
 
Re: No subject
Apr 27, 2007, 15:01
12.
Re: No subject Apr 27, 2007, 15:01
Apr 27, 2007, 15:01
 
SS2 had some serious flaws. Weapon degradation and monster spawns were fixed with a patch, but the last level was still some giant, boring, running, diving and shooting. No more suspense, no more exploration, just trying to stay alive. Well, and for the first time on the "Rickenbacker" i got completely lost searching for those special anellide eggs, because there was no automap.

SS2 and perfect? No! Great? Yes, but with some design choices i found "not very entertaining" ...

13.
 
Re: re: required no patching
Apr 27, 2007, 15:34
13.
Re: re: required no patching Apr 27, 2007, 15:34
Apr 27, 2007, 15:34
 
And I wouldn't call DW:IW on the Xbox "smooth". The framerate was anything but. And this was with rooms and hallways the sizes of broom closets.

I actually don't disagree with you on that part. But in my case, I had such difficulty getting it to run on the PC in the first place I was happy to play it at all. I mean, it does suck compared to Deus Ex, and is nary the proper sequel it should have been, but it did continue the storyline and I was determined to play it.

Guns in the future disintegrate after 10 and I kept expecting to run into other characters but they are always dead by the time you get there.

A subsequent patch turned that off, if I'm not mistaken?? Or it was at least optional, maybe through the console. I don't remember specifically how I did it, but I ended up turning the weapon degradation off completely.

14.
 
Re: re: required no patching
Apr 27, 2007, 15:35
nin
14.
Re: re: required no patching Apr 27, 2007, 15:35
Apr 27, 2007, 15:35
nin
 
but I ended up turning the weapon degradation off completely.

Same.

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15.
 
Re: re: required no patching
Apr 27, 2007, 17:09
15.
Re: re: required no patching Apr 27, 2007, 17:09
Apr 27, 2007, 17:09
 
DX2 on the Xbox was not smooth. It crashed my Xbox NUMEROUS times. That's right...crashed. As in reboots. Rebooting a console. Keep in mind I have roughly 70 Xbox1 games and the system has never had any problem with any of them, even to this very day.

As for SS2, I agree with the previous poster. I could never finish it until the patch came out that allowed you to turn off weapon degradation via the games's .ini file. Once I turned that off, I beat the game...twice. Once as a Navy Hacker then as a Psi-hacker. Good times.

You can sugarcoat DX2 all you want, but it was bland. Even as a stand-alone game, it would have sucked. Hell, even Project Snowblind, which was to be Deus Ex: Clan Wars, turned out to be a better game then DX2:IW. which honestly isn't saying much.

I had heard so many bad things about its bugginess on the PC that I bought it for Xbox expecting a bug free game. Heh...and like I said, reboots.

On a console. Consistently.

I did eventually beat it, getting the "make everyone like JC and infest the world with nanites" ending...but it felt hollow.

I still play DX1. Awesome game. Will never uninstall it.

This comment was edited on Apr 27, 17:12.
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16.
 
Well....
Apr 27, 2007, 17:34
16.
Well.... Apr 27, 2007, 17:34
Apr 27, 2007, 17:34
 
I for one, wouldn't mind seeing Spector doing another Deus Ex games in the vein of DX1 with the Unreal 3 engine. Not exactly sure how'd it work with the 3 endings.

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17.
 
Re: re: required no patching
Apr 27, 2007, 18:18
17.
Re: re: required no patching Apr 27, 2007, 18:18
Apr 27, 2007, 18:18
 
A subsequent patch turned that off, if I'm not mistaken?? Or it was at least optional, maybe through the console. I don't remember specifically how I did it, but I ended up turning the weapon degradation off completely.

By the time the patch came out, I pretty much had moved on. Maybe I try to reload it and try again?

18.
 
Re: Well....
Apr 27, 2007, 18:23
18.
Re: Well.... Apr 27, 2007, 18:23
Apr 27, 2007, 18:23
 
Not exactly sure how'd it work with the 3 endings.

Three different games? Or maybe a new type of game where quantum realities bleed through? That'd be cool. You think you're playing in one reality when the other beings to intrude and maybe even takes over depending.

So, three different games and if you start one, you might end in a different one. Sort of like if you started as Terran in Starcraft and you had an equal chance of finishing in either of the three.


19.
 
Re: re: required no patching
Apr 27, 2007, 18:38
19.
Re: re: required no patching Apr 27, 2007, 18:38
Apr 27, 2007, 18:38
 

You can sugarcoat DX2 all you want, but it was bland. Even as a stand-alone game, it would have sucked.

Sorry, I'm not sure what you're saying there. As a sequel to the original Deus Ex, it was merely a bland game, but as a true stand alone it would've sucked. So you actually prefer it to be a true sequel?

Besides, nobody here is really sugarcoating the game - I think we all agree it wasn't the proper sequel to Deus Ex, but that it wasn't nearly as bad as portrayed.

I still suspect that had it not been set against the backdrop of its predecessor, it would've faired better opinion.

Not exactly sure how'd it work with the 3 endings.

They could've easily just picked one of the original endings and worked with it instead of combining all three in DX.


This comment was edited on Apr 27, 18:40.
20.
 
No subject
Apr 27, 2007, 19:03
20.
No subject Apr 27, 2007, 19:03
Apr 27, 2007, 19:03
 
the marble inlaid floors, the ship parties for games that wouldn't ship for years or an ad would appear threatening to make someone someone's bitch.

Similar to what would happen if you were to turn the family budget over to your eight-year old.

The only thing larger than Romero's ego was the magnitude of his failure. I've no idea what's he up to now, (and really couldn't care less), but the position of Wal-Mart greeter would probably stretch his talents past the breaking point. Perhaps he should hire on with Derek Smart; with any luck, they'd kill each other.

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