S.T.A.L.K.E.R. Shader Mod

A post on the Ars forums offers the release of the Float32 modification for S.T.A.L.K.E.R.: Shadow of Chernobyl, which beefs up the already impressive graphics in GSC Game World's first-person shooter (thanks Doormat). Word is: "Full reflection vector calculations, better bump mapping, real specular effects! All this detail improvement costs nothing in framerate and you will get 20% better framerate than before if not more! Shadows are soft and no longer jagged and the overall graphical quality has been vastly improved. I am not posting screenies as it does no justice. Download it and see for yourself!"
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Re: No subject
Apr 25, 2007, 15:46
20.
Re: No subject Apr 25, 2007, 15:46
Apr 25, 2007, 15:46
 
Not really anything special. Kinda removes the blur. A little update. This kind of "mod" comes out for every game.

http://img249.imageshack.us/my.php?image=l08yantaroriginalyn1.jpg

http://img385.imageshack.us/my.php?image=l08yantarnewzh0.jpg

Even if it didn't have the title in the link nobody would really know what's the difference is.

I stopped playing this and installed System Shock 2. I wanted a FPSRPG (lol) but this game didn't do it for me. It was fun for a bit and done alright, but wasn't what I wanted. I couldn't stand the fact that the only thing that made your character any better was gear. I found no depth in the game. There was make believe depth, like how you became more accurate as you got better gear. You could be a stone cold killer, a death defying bullet dodger, and a master at stopping the evil-will of others. But you still couldn't shoot a handgun better than an 4 year old.
YAWN.
Nice try though, really it was, I could see what you were trying to do. Hopefully this sells enough to put out a sequel game that lives up to it's hype and adds some more USEFUL features.

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