S.T.A.L.K.E.R. Shader Mod

A post on the Ars forums offers the release of the Float32 modification for S.T.A.L.K.E.R.: Shadow of Chernobyl, which beefs up the already impressive graphics in GSC Game World's first-person shooter (thanks Doormat). Word is: "Full reflection vector calculations, better bump mapping, real specular effects! All this detail improvement costs nothing in framerate and you will get 20% better framerate than before if not more! Shadows are soft and no longer jagged and the overall graphical quality has been vastly improved. I am not posting screenies as it does no justice. Download it and see for yourself!"
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No subject
Apr 25, 2007, 15:07
17.
No subject Apr 25, 2007, 15:07
Apr 25, 2007, 15:07
 
probably the reason they dont do that in stalker is because of all the enemies you would encounter on the way to wherever you are going

but yeh, its annoying not having any other methods of travel, especially the way the world map is broken up by gates and shit

btw - the ending is just wacked out super bizzare, when you deny the floaty green dude

all in all, the devs had SERIOUS time management issues - in terms of getting that map to be true-to-life.. who cares? yeh it looks good but i get the feeling they wasted at least a year or two just tweaking that alone.. plus the wasted effort on the AI world system and so on

it just didnt really add up too well, with the AI life.. no one ever had anything to trade, so whats the point in that.. also no one gave missions except for key people - it wasnt that random either

pretty good game, but (as usual) not living up to dev descriptions

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