Operation Flashpoint 2 Announced

Operation Flashpoint™, the game that invented the conflict simulation genre, to return in 2008 reveals plans for a sequel for Bohemia Interactive Studios' military shooter. The sequel is being developed internally by Codemasters, and is slated for release in 2008:
Promising warfare on a scale never seen in a FPS, the biggest name in modern military simulation gaming will return in 2008 as Codemasters confirms that Operation Flashpoint™2 is in development for PC and major console formats.

Operation Flashpoint™2 will mark the long-awaited return of the total conflict simulator, which won international acclaim. Now in development, it is Codemasters Studios' most extensive R&D project to date. With the studio's largest development team ever assembled, Operation Flashpoint™2 has already benefited from over two years of pre-production on a closed set basis and will use a new FPS variant of Neon technology, the studio's proprietary middleware.

Building on the original game's heritage, Operation Flashpoint™2 will see the most realistic modelling of conflict scenarios in a new contemporary theatre of war. By offering a multitude of military disciplines, gameplay will deliver warfare more realistic and intense then ever before, while an extensive multiplayer component will create battles on an incredible scale.

Set to redefine the genre it created, Operation Flashpoint™2 is coming in 2008. Further details will be announced this summer; gamers can sign up for future development briefings online at: www.codemasters.com/flashpoint2
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27.
 
Re: Another realistic multiplayer war ga
Apr 20, 2007, 13:35
27.
Re: Another realistic multiplayer war ga Apr 20, 2007, 13:35
Apr 20, 2007, 13:35
 
The "charm" of OFP 1 was what all the cheese gamers now rally against. Downtime and travel distance. The majority want all action all the time ala quake, and if you play something like DoD you can see that reflected in the online map popularity. Small 'orange' maps that drop everyone in a grinder with no reason to move any real distance.

OFP 1 had vast maps. You had to coordinate attacks and set up real strats and sometimes you'd be in a personnel carrier traveling on a road for 10-15 minutes realtime before you got to the action. Other times as spec ops you'd have to slowly move tree to tree for what seemed like hours to get the right shot in or to plant a satchel without being seen.

It was a different world. I hold no hopes that they won't appeal to the cheese gamers and make this like Battlefield where the action is non-stop.

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    Re: Another realistic multiplayer war ga
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