Neverwinter Nights 2 Expand

Atari Announces Neverwinter Nights 2: Mask of the Betrayer reveals a new expansion for the RPG sequel in the works at Obsidian Entertainment (thanks Gamer's Hell). Word is:
NEW YORK, April 12 /PRNewswire-FirstCall/ -- Atari, Inc. (Nasdaq: ATAR - News), one of the world's most recognized brands and a third-party video game publisher, today announced the development of the next chapter in the Neverwinter Nights saga -- Neverwinter Nights(TM) 2: Mask of the Betrayer. Developed by Obsidian Entertainment, the expansion to the award-winning Neverwinter Nights 2 is set in the DUNGEONS & DRAGONS® Forgotten Realms® universe created by Wizards of the Coast, a subsidiary of Hasbro, Inc. (NYSE: HAS - News). DUNGEONS & DRAGONS is under license from HPG, the licensing division of Hasbro. Neverwinter Nights(TM) 2: Mask of the Betrayer will be available in North America in Fall 2007.

In Neverwinter Nights 2: Mask of the Betrayer, players are transported back to the Forgotten Realms shortly after the events detailed in the original Neverwinter Nights 2. Following the climactic battle against the King of Shadows, the player awakens alone and stranded deep beneath the earth. Surrounded by a horde of evil spirits, the player embarks on an epic adventure that reveals his true destiny.

"Atari's commitment to the Neverwinter Nights franchise and the enormous community is strong," said Nique Fajors, Vice President, Sales, Marketing, Atari, Inc. "We are on track to release the Neverwinter Nights 2 expansion pack this Fall, less than one year since the launch of Obsidian's outstanding sequel, and are confident the new features will deliver a role-playing experience that further engages and satisfies fans."

Set in harsh, spirit-rich Rashemen, near the powerful nation of Thay, Neverwinter Nights 2: Mask of the Betrayer will present players with an exciting new campaign; epic levels; dozens of new feats and spells; new races, base classes and prestige classes; new companions; new weapons, armor and crafting options; hordes of new monsters; and enhanced modding tools.

"Neverwinter Nights 2: Mask of the Betrayer's engrossing campaign will conclude the storyline that began in the original Neverwinter Nights 2 and focus on combat, exploration and classic D&D dungeon-crawling," said Feargus Urquhart, CEO, Obsidian Entertainment. "We're also making new advances in story and character development as well as improving upon the acclaimed companion Influence System used in both Star Wars: Knights of the Old Republic 2: The Sith Lords and Neverwinter Nights 2."
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25.
 
I'd rather play Fallout
Apr 12, 2007, 19:09
25.
I'd rather play Fallout Apr 12, 2007, 19:09
Apr 12, 2007, 19:09
 
dozens of new feats and spells; new races, base classes and prestige classes

That's actually something I didn't want.

I don't want to be some quasi-Human, purple-skinned, glowing-eyed, Orc-Elf-Demigod who arrived on Earth inside a meteor (which is actually a remnant of the body of Xenu), Dragonslayer-Gunsliging Ninja-Juggler in the secret guild of the Burning Moon that gives me telekinetic toilet flushing powers once a day that I won't actually use for anything meaningful in the game.

Can I make this any more clear?

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I'd rather play Fallout
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