Half-Life 2 Q&A

Half-Life 2: Episode Two Q&A on Kikizo (thanks Digg) talks with Doug Lombardi about the coming Half-Life 2 installment: "So as we progress through the trilogy, we move from City 17, post Half-Life 2 where things are more grim and whatnot, and Alyx and Gordon have sort of moved towards their journey beyond the city at the close of Episode One. In Episode Two, you're out of City 17 and you won't be going back. At least not for a while. [Smiles]. And you're in this very expansive forest, that opens up the gameplay to a broader scale. The hunter - the new creature that's been introduced - is designed to take advantage of that; he's much faster and he can traverse both the landscape as well as indoor areas. And we're also providing a new vehicle that you'll be spending a lot of time in, moving quickly through that forest, fighting large-scale battles against striders and packs of hunters etcetera."
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Apr 12, 2007, 14:14
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Re: Blah blah Apr 12, 2007, 14:14
Apr 12, 2007, 14:14
 
Who is this theoretical "everyone?"

I don't even play HL multiplayer. Since my 20s, my reflexes for that shit have gone downhill, but that doesn't stop me from wanting a good story with great special effects. Being able to shoot Orwellian cops in the face with a toilet is just an advantage.

The only thing that would make the Half-Life series about multiplayer for me is if they ever bothered to add co-op.

Serious, where the hell did co-op go?
The last good co-op FPS I've played was Serious Sam (the first one).

I'm always happy whenever a new FPS with a promising storyline comes out. I'm looking forward to Crysis, I loved Prey, if I could run FEAR on my crap system, I'd probably have enjoyed that.
This comment was edited on Apr 12, 14:17.
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