reports that 2K Games has revealed plans for Civilization IV: Beyond the Sword,
a new expansion for the turn-based strategy game, though they incorrectly list
the title as Beyond the Stars, which 2K clarified for us. No release date is
revealed at this time, but they do have word on its content:
be 10 fresh civilisations, such as The Netherlands, Portugal and Babylon, each
with their own unique style and leaders. Plus we can expect trowels-full of new
units, leaders, and buildings to expand on the original game.
New corporations will be introduced, which will spread throughout the land and
provide benefits for certain provisions. And you'll now have to watch out for
random events, like natural disasters, pleas for help, or demands from your
Those of you seeking a diplomatic victory will now be able to do so earlier,
choosing from more resolutions and diplomatic options, and more ways to spy on
your opponents will be included much earlier on in the game.
The AI has been thoroughly worked over, as have the latter stages of the
campaigns, with Firaxis intent on giving you more options as you reach the end
of your technology tree. Because of this, the developer will include an advanced
start option, which will let you begin playing further down the evolutionary
line, allowing you to see the new bits and bobs without pouring your summer into
This new expansion will also integrate community content, adding 12 new
scenarios created or inspired by you, the fans.
CIV 5: Milking the Franchise So Badly That Even The 'Tycoon' Games Blush In Shame
Where once again you can build cities, armies, workers, ships, and planes on a randomized terrain that do pretty much nothing different from Civs 1, 2, 3, or 4, but this time they do it with more PIXELS and maybe even dynamic shading. Don't miss it!!!
Where once again you can build cities, armies, workers, ships, and planes on a randomized terrain that do pretty much nothing different from Civs 1, 2, 3, or 4, but this time they do it with more PIXELS and maybe even dynamic shading.
Carry that logic over to practically any other game, as well. FPS's, for the love of God, all work on the same premise as one another, but most people agree there are better and lesser games among that genre. Same with the turn-based and RTS-based games.