GW2 and GW: Eye of the North Announced

NCsoft and ArenaNet officially announce Guild Wars 2 and the Guild Wars: Eye of the North expansion, following the PC Gamer Magazine confirmation (story) of a rumor about both projects (story). Here's word on Eye of the North, expected in the third quarter of this year, and Guild Wars 2, which is expected to reach beta testing by the second half of next year:
Tuesday 27th March/...NCsoft® Europe and ArenaNet® today revealed their exciting plans for the future of the hugely successful Guild Wars® franchise. The companies announced that development already is underway on a full sequel to the original Guild Wars games. Guild Wars 2™ will draw from the game mechanics that made the original Guild Wars one of the most popular online games ever and will add a fully persistent world. It was also revealed that, like its predecessors, Guild Wars 2 will not have a subscription fee. No launch date was announced, but the ArenaNet team anticipates that Guild Wars 2 will go into beta sometime in the second half of 2008.

In addition, ArenaNet developers are working on the first true expansion for the Guild Wars franchise, Guild Wars Eye of the North™. Due to hit store shelves during the Q3 2007, Guild Wars Eye of the North™ will require at least one of the previous Guild Wars campaigns (Prophecies™, Factions™, or Nightfall™) in order to play. It’s a game that will benefit long-time players of the Guild Wars games, with all of the content targeting existing Guild Wars characters.

“We felt it was extremely important to reward those people who have been playing Guild Wars since the game first launched in 2005,” said Jeff Strain, co-founder of ArenaNet. “Those players have seen three very large campaigns created in a little under two years and so we think it’s time to begin filling in the details of the existing world and to provide more content for current characters. We are thrilled to focus our time on something that our players have been asking for.” Set largely in the dungeons and caverns of the lands of Tyria that players first explored in Guild Wars Prophecies, Guild Wars Eye of the North will have 18 large, multi-level dungeons, 150 new skills across all 10 Guild Wars professions, 10 new Heroes, 40 new armor sets, and even more items, weapons and titles. And for those looking even further down the road at Guild Wars 2, Guild Wars Eye of the North will provide a Hall of Monuments where players' accomplishments are memorialized and eventually inherited by their Guild Wars 2 characters, unlocking exclusive items and bonuses in Guild Wars 2.

“It’s the payoff we hope players will appreciate as we continue to build on the Guild Wars franchise,” said Strain. “We’re excited to announce these two new products and we want players to know that Guild Wars has an extremely exciting future in the months and years ahead.” More information on the Guild Wars franchise can be found at http://www.guildwars.com.
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11.
 
Re: expansion vs sequel
Mar 28, 2007, 06:44
11.
Re: expansion vs sequel Mar 28, 2007, 06:44
Mar 28, 2007, 06:44
 
There's many studies and basic empirical data

Links?

I call bullshit - since there is not proof of subscription numbers - they are private.

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I Am Trying to Believe - April 17th, 2007
10.
 
Re: expansion vs sequel
Mar 27, 2007, 21:41
nin
 
10.
Re: expansion vs sequel Mar 27, 2007, 21:41
Mar 27, 2007, 21:41
 nin
 
ArenaNet already released three expansions.

They've released 3 games that can be interlinked.


Existing data will show that the ROI on a fourth expansion wouldn't be sustainable.

Any yet they're doing one, shipping this fall...


edit: And BC has only been out two months, it's a little early to say it's done selling.




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This comment was edited on Mar 27, 21:52.
9.
 
Re: expansion vs sequel
Mar 27, 2007, 21:29
Kxmode
 
9.
Re: expansion vs sequel Mar 27, 2007, 21:29
Mar 27, 2007, 21:29
 Kxmode
 
There's many studies and basic empirical data that shows the drop-off rate for expansions is around 35% (WOWBC confirms this: 8.5M WOW accounts compared to 2.5M BC accounts). Totals for subsequent expansions drops by as much as 50%.

Guild Wars - while a great game - doesn't have the numbers like The Sims, WOW, or various EA sports titles. ArenaNet already released three expansions. Existing data will show that the ROI on a fourth expansion wouldn't be sustainable. So the solution is to go all out on an uber-expansion and just call it a sequel. Mentally it's "fresh" and "new" in gamer's eyes... which leads to better sales (which has always been the point of games anyhow).

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http://music.download.com/kxmode
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
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8.
 
Re: expansion vs sequel
Mar 27, 2007, 18:50
8.
Re: expansion vs sequel Mar 27, 2007, 18:50
Mar 27, 2007, 18:50
 
There is some artwork and screenshots of Eye of the North: http://www.gameplaymonthly.com/screens/gw-eyeofthenorth.php

And a few details on Guild Wars 2: http://www.gameplaymonthly.com/screens/gw2.php

7.
 
Re: expansion vs sequel
Mar 27, 2007, 17:19
7.
Re: expansion vs sequel Mar 27, 2007, 17:19
Mar 27, 2007, 17:19
 
The problem with item crack is that it starts to reward time over skill. Any good PvP game needs to reward skill over time.

http://www.bandega.com - Never miss a show again
6.
 
Re: expansion vs sequel
Mar 27, 2007, 15:29
6.
Re: expansion vs sequel Mar 27, 2007, 15:29
Mar 27, 2007, 15:29
 
IMO the main thing missing from addicting me to GW is the item crack aspect of diablo. It's still fun but there isn't much depth in the gear aspect it seems.

5.
 
Re: expansion vs sequel
Mar 27, 2007, 15:08
5.
Re: expansion vs sequel Mar 27, 2007, 15:08
Mar 27, 2007, 15:08
 
I have to say that I really liked the gameplay of Guild Wars. The quests are mostly better than even the ones I enjoy in WoW. What made me stop playing Guild Wars was that it was a very lonely game. Sure, you can be in a guild, but I missed running across other players out in the persistant game world. It's fun to help others out of a jam, or kill an enemy player once in a while. WoW itself is very lame in the area of community goes, but the persistant world made it better for me.

I'm looking forward to seeing what they do with version 2. WoW is old news for most players now, and there is room for other good games. Lot's of people I know have already grown bored with WoW and have either left the game, or are actively trying other things. They always come back, only because there really is nothing new in this genre that is worth playing.


This comment was edited on Mar 27, 15:12.
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He cut the possum's face off then cut around the eye socket. In the center of the belt buckle, where the possum's eye would be, he has placed a small piece of wood from his old '52 Ford's home made railroad tie bumper. Damn, he misses that truck.
4.
 
Re: expansion vs sequel
Mar 27, 2007, 14:27
nin
 
4.
Re: expansion vs sequel Mar 27, 2007, 14:27
Mar 27, 2007, 14:27
 nin
 
Guess their expanded content isn't selling as good as they hoped for. So the solution is to release a sequel.

I'm not sure where people get this. The original game is 2 years old, and it'l be 2 and a half when the 4th chapter ships. AND they're doing a sequel. After two and a half years, I'd sure hope they were working on a sequel!

If they were suddenly trying to sell mugs, bumper stickers, rare items/exclusive items/exclusive spells, etc, I could see that, sure. That would hint that the current price model isn't working, and they need an infusion. But they're not.



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http://yearzero.nin.com/
3.
 
expansion vs sequel
Mar 27, 2007, 13:41
Kxmode
 
3.
expansion vs sequel Mar 27, 2007, 13:41
Mar 27, 2007, 13:41
 Kxmode
 
Guess their expanded content isn't selling as good as they hoped for. So the solution is to release a sequel.

-----
http://www.gamemusicjukebox.com/
http://music.download.com/kxmode
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
Avatar 18786
2.
 
Re: No subject
Mar 27, 2007, 10:35
nin
 
2.
Re: No subject Mar 27, 2007, 10:35
Mar 27, 2007, 10:35
 nin
 

"No, really, this is The Official Announcement."



So from now until EN ships, it's WOW, then back to GW for a bit, then back to WOW. Yessir, I like my crack.





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http://yearzero.nin.com/
1.
 
No subject
Mar 27, 2007, 10:32
1.
No subject Mar 27, 2007, 10:32
Mar 27, 2007, 10:32
 
Awesome - now to find time to finish the current chapters, and play GoW2 which came in the mail yesterday (sweet) and play through Company of Heroes....... *sigh*

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I Am Trying to Believe - April 17th, 2007
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