Enemy Territory: Quake Wars Testing

Voodoo Extreme has word that id Software and Activision are seeking active FPS clans to help beta test Enemy Territory: Quake Wars:
idSoftware is now accepting applications from active clans for entry into the Enemy Territory: Quake Wars Multiplayer Closed Beta. If your team is interested in helping us improve our product, please send an email to etqwbetatest@activision.com with all of the required information shown below. Thank you and good luck!

1. Clan name
2. Number of 'active' members
3. Games played regularly
4. Games played competitively
5. Clan website
6. Clan IM details
7. Clan email
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Re: Played
Mar 21, 2007, 10:20
23.
Re: Played Mar 21, 2007, 10:20
Mar 21, 2007, 10:20
 
I can't help but take these comments a tad personal. If bots ruined TFC(that's laughable), I guess that would make it my fault, as I was the primary developer of Foxbot for the last year or so of it's life. At the same time I guess I've been ruining Enemy Territory for the last couple years as well with my new bot http://www.omni-bot.com which will very soon expand its ruinage to Quake4(no worries there, no community to ruin).

Never mind that countless server administrators are praising bots as actually giving their server life, as in real human player life, by attracting players to them. I guess they are all liars. Having an empty server is so much better than having one with bots that pulls in real players. It's well known that people generally don't join empty servers, and a few bots do wonders in getting it started, with a bot leaving for each human that joins.

The idea that bots ruin communities is one often brought up by dipshits who have no concept of the lifetime of a game. TFC was at the end of it's life, and was existing just fine with bots for quite some time. If you want to blame anything for the decline of TFC, blame CS. I personally know that my TFC clan and several others I knew dissolved to CS. Further, CS has had more bots than any other FPS game ever. About 10 3rd party bots of varying quality and eventually official bots. Where's the ruinage there? Anti-bot zealots will make up anything to try to justify why bots are bad. It's really sad.

As a bot author I respect the anti-bot players desire not to play with bots, and I refuse to add requested features like fake bot pings or otherwise try to decieve players into thinking they are human. IMO a bots presence on a server should be clear.

I can understand the preference to play with humans, but to blanket an entire game or game type in your opinion that it shouldn't have bots at all is just stupid.

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    Re: Played
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      well....
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