Enemy Territory: Quake Wars Testing

Voodoo Extreme has word that id Software and Activision are seeking active FPS clans to help beta test Enemy Territory: Quake Wars:
idSoftware is now accepting applications from active clans for entry into the Enemy Territory: Quake Wars Multiplayer Closed Beta. If your team is interested in helping us improve our product, please send an email to etqwbetatest@activision.com with all of the required information shown below. Thank you and good luck!

1. Clan name
2. Number of 'active' members
3. Games played regularly
4. Games played competitively
5. Clan website
6. Clan IM details
7. Clan email
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13.
 
Re: Played
Mar 21, 2007, 06:44
13.
Re: Played Mar 21, 2007, 06:44
Mar 21, 2007, 06:44
 
Bots are just a waste of server slots which could be filled by real players, if they must have bots I hope the server kills the bot if a real player wants to join.

Owning a real player is far more satisfying than AI and ever since T2 bots (wall humpers) I just dislike them, period.

I do hope the servers support a Queueing system for new players wanting to join, I am tired clicking refresh or juggling between 2 servers to get the player count refreshed in order to join one, and having the ping and player counts update frequently so we dont have to keep refreshing would be nice for the currently selected server.

I am mostly referring to internet play not LAN games, anyway, it is harder to predict people than it is AI.

That brings up another request, I want the ability to IGNORE text, voice binds and audio voice from specific players (tard spammers mostly), and vote spammers. Blocking delays are not good enough, I want total control over an ignore list for that game session.


This comment was edited on Mar 21, 07:23.
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      well....
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