According to Funcom's Trond Arne Aas, there had been over 200,000 illegal downloads of Dreamfall, even before its release last year. Also, he estimates that for each PC game that is sold, between 3 and 10 times as many is stolen, thus resulting in Funcom's decision to stop producing offline PC games.
The downside is that thieving little twats have all but wrecked PC gaming...
Fortunately for me, that's not a legal choice for you.
Your choice is simple...buy it, or do without.
In actuality, you don't even have the option to steal -my- work...our games are all online games, and not subject to piracy in any meaningful way.
Of course, since your work offers no guarantees whatsoever, I'm the one who has to take the risk. And what better way to eliminate risk than to play your game in its entirety before buying it?
If you want to benefit from my work, then I expect you to meet my terms, which boil down to $$.
Its not rocket science, and anyone with a shred of morals understands this. You clearly enjoy stealing stuff, so no rational argument is going to get through to you.
And the itunes comparison is out because for 99c I can get a song I'll want to hear again and again for hours of accumulated listening.The price of a single on iTunes is not really the issue as free is still much cheaper than 99 cents especially if you are downloading hundreds or thousands of songs as those sued by the RIAA supposedly did. The point is simply that almost no one would bother with iTunes if P2P file sharing was as ubiquitous and as harmful to sales as the RIAA would like the public to believe.
Show me the 99c game store?Yes I would like to see a truely inexpensive PC game download service not the relatively high-priced, bastardized, rental crap we have now. Something with older, full content games (including all movies and music in the original retail releases) that is sold at prices equal to physical copies of the same games sold on eBay and GoGamer AND which won't be unplayable if the service disappears or the game is no longer offered on it.
I dont have any trouble with DRM...or the DMCA. why? because I dont steal stuff. Its not complex.While that is a tangent to the subject of this thread, there are many valid reasons to abhor DRM and the DMCA, but they are complex, and you are too much of a simpleton to understand them. Overly simplistic thinking like yours is what led to the DMCA and why consumers and academics are shackled by it and DRM today.
blah blah yawn yawn teh RIAA is evil *SNOOOOOOOOOOOOOOZEEEEEE*Maybe you should learn to read instead of snooze. I didn't say that the RIAA is evil. However, it is grossly exaggerating the scope and impact of the problem to its industry just as the PC video game makers are.
I love the fact that even though 2 big name PC developers have recently come out and said piracy is killing PC gamingI love the fact that these companies have claimed this all before, and yet they continue to enjoy great profits. If unauthorized distribution and use of their products were as prevalent and financially damaging as they like to claim, no one would be profitable in such a market because everyone's games can be copied, distributed, and used without authorization. If the sky were actually falling over this, it would have already fallen because the unauthorized distribution and use of video games is far from a new phenomenon.
Even if only one in 5 was a lost saleThat is MUCH too high. Do you honestly believe that 1 in 5 people who acquired an unauthorized copy of the game would have otherwise paid the $50 asking price for it? Anyone will take something if it is free. I would be willing to bet that of those 200,000 unauthorized downloads 1 in 5 of those users did not even play the game. They only downloaded it because it was free and for the reasons described in this story ( http://www.wired.com/news/culture/0,72737-0.html?tw=rss.index ). That certainly supports what a Macrovision-sponsored survey on illegal downloads from two years ago found. The most popular type of such users downloaded anything and everything simply because it was available but actually played none or almost none of it. In essence the downloading for them was the game, and they certainly are not lost sales.
I find it awful hard to blame them for wanting to move to an approach where piracy is less of an issue.With specious reasoning like that I can see why the company would get out of the market. The real question for it is what is its excuse for the poor showing of Anarchy Online? That game is even free to play in some capacity, and yet even most MMO users don't play it and instead play WOW. It looks like Funcom needs to get out of the MMO market too.
If a game has no demo, no previews, no reviews, no screenshots, etc... you expect me to blindly go out and buy it?
Whether there is a demo or not, or no info whatsoever about a game, you are NOT entitled to the game without paying for it.