Piracy versus PC Gaming

Next Generation recaps a GDC talk titled "The Videogame Piracy Problem: Fifteen Men on a Dead Man’s Chest" by id Software CEO Todd Hollenshead about the impact of piracy on the game industry. They outline how Mr. Hollenshead says the estimated $3 billion economic loss caused by piracy in 2004 does not include piracy that takes place on the Internet. There is also an article about this talk on Joystiq that focuses on the statement that piracy is a factor in id's embrace of consoles, quoting Todd as saying "Piracy has pushed id as being multiplatform." On a related note, Can PC Gaming Survive in a Console World (thanks Digg) recaps a panel discussion on the topic that brought up a similar point:
Part of the problem is piracy. Big titles get stolen by cyber thieves, and it hurts revenue. "The market," said Capps, "that would buy a $600 video card knows how Bittorrent works."

Does that mean casual games, which exponentially outsell what PC gaming traditionalists think of as A-list titles, will one day rule? Hilleman made a point: casual is a poor choice of words. The average player on EA's Pogo "casual" game network plays "for 24 hours a week. There's nothing casual about that."

There is some light in the PC gaming world. World of Warcraft, for instance, is a massive hit, and the upcoming Spore looks not only creative and different, but promising. The MMO and other social networking games could become the norm for PC gaming, with big-ticket titles growing rarer with each passing year. Johnson added that MMOs are "successful because you can't pirate WoW. You cannot pirate an MMO. Period." Therefore, he said, "game design on the PC is going to bend toward persistence."
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Um yeah...
Mar 9, 2007, 19:37
1.
Um yeah... Mar 9, 2007, 19:37
Mar 9, 2007, 19:37
 
Can't pirate an MMO? Someone's been living under a rock... Never heard of emulated servers? Especially WoW. Easily downloadable client from blizzard, quick change to a single file and you just pirated the entire game.

2.
 
Re: Um yeah...
Mar 9, 2007, 19:46
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Re: Um yeah... Mar 9, 2007, 19:46
Mar 9, 2007, 19:46
 
They can't lose what they never had. Piracy 'loss' statistics are pure speculation. They like to think every pirated copy would have otherwise been a sale, but that's never the case.

3.
 
HAHAHAHAHAHAHA
Mar 9, 2007, 19:47
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HAHAHAHAHAHAHA Mar 9, 2007, 19:47
Mar 9, 2007, 19:47
 
3 billion dollars losses due to piracy. Sure Todd. Hey, I have this great bridge to sell you guys in San Francisco!

Creston


Avatar 15604
4.
 
Re: HAHAHAHAHAHAHA
Mar 9, 2007, 19:54
4.
Re: HAHAHAHAHAHAHA Mar 9, 2007, 19:54
Mar 9, 2007, 19:54
 
You will see that Todd never said it's 3 billion. He says it's more than that.

5.
 
Re: Um yeah...
Mar 9, 2007, 19:54
5.
Re: Um yeah... Mar 9, 2007, 19:54
Mar 9, 2007, 19:54
 
Certainly piracy is lessened compared to a game which is primarily single player. Access to multiplayer is definitely a big reason why most people buy a game who would otherwise pirate it. But yeah as for an MMO being immune he is living in a dream world - pretty much everything can be pirated.

6.
 
Re: Um yeah...
Mar 9, 2007, 20:00
6.
Re: Um yeah... Mar 9, 2007, 20:00
Mar 9, 2007, 20:00
 
Bullshit numbers... you can't prove a pirate would have paid for a game to begin with... some people pirate games to learn that they're shit and feel glad that they didn't waste their money. And software piracy isn't like shoplifting or something... If someone said shoplifting was costing billions I'd be more inclined to believe that, since the company is losing an actual item that they paid for.

NAAAARF!

Pretend violence is the gravest threat facing Americans today.

"Is it so hard to teach a child not to shoot people?"
Huh? I'm sorry, I was thinking about cake.
7.
 
No subject
Mar 9, 2007, 20:03
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No subject Mar 9, 2007, 20:03
Mar 9, 2007, 20:03
 
"Piracy has pushed id as being multiplatform."
That is simply ludicrous. What has pushed id and every other developer into embracing consoles is the sheer numbers of console owners. Console game sales dwarf PC game sales simply because that is the platform where far more consumers want to play their games. If most consumers were getting their games from unauthorized copies and downloads for their PC's no one would be buying all of these consoles and games for them.

This comment was edited on Mar 9, 20:05.
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No subject
Mar 9, 2007, 20:09
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No subject Mar 9, 2007, 20:09
Mar 9, 2007, 20:09
 
Does it really matter if he's right or wrong? If id or any game dev believes they're being hurt, aren't they going to react based on what they *believe*?

When the company that arguably best embodies the idea of open source in the game community decides to move to consoles because they believe PC's are too much trouble for the perceived risk, then that would seem to be all that matters.

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Re: No subject
Mar 9, 2007, 20:09
9.
Re: No subject Mar 9, 2007, 20:09
Mar 9, 2007, 20:09
 
Lets not forget Doom3, Todd. That game was crap to begin with and deserved to be pirated.

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Re: No subject
Mar 9, 2007, 20:16
10.
Re: No subject Mar 9, 2007, 20:16
Mar 9, 2007, 20:16
 
Right. Piracy is absolutely no problem at all. The 800+ people who are currently leeching Jade Empire and Infernal or the 600+ who are leeching Test Drive Unlimited or the 300+ who are leeching Doom (just to name an id game) are probably all owners of the legit version or just fired up their BitTorrent client because they have nothing better to do. Hohummm. And now let's all grab our ankles and shove our heads up our collective asses. Yeah, just like that. Good.

Tards...



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*** Born to troll ***
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Re: No subject
Mar 9, 2007, 20:20
11.
Re: No subject Mar 9, 2007, 20:20
Mar 9, 2007, 20:20
 

This comment was edited on Mar 31, 11:37.
Avatar 17249
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Re: No subject
Mar 9, 2007, 20:22
12.
Re: No subject Mar 9, 2007, 20:22
Mar 9, 2007, 20:22
 



This comment was edited on Mar 31, 11:37.
Avatar 17249
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Re: No subject
Mar 9, 2007, 20:32
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Re: No subject Mar 9, 2007, 20:32
Mar 9, 2007, 20:32
 
I don't doubt that it does some harm, but nowhere near the numbers they like to post.

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Re: No subject
Mar 9, 2007, 20:36
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Re: No subject Mar 9, 2007, 20:36
Mar 9, 2007, 20:36
 
Piracy is absolutely no problem at all.
Unauthorized use can't be the financial problem he claims because if most of the market were getting their games for free, no one would bother buying all of those console games.


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Re: No subject
Mar 9, 2007, 20:45
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Re: No subject Mar 9, 2007, 20:45
Mar 9, 2007, 20:45
 
CJ: Do you not allow for the possibility that those people probably wouldn't have bought the game anyway. And in fact if they do find they like it they purchase it for the box/multiplayer/whatever?

Yes, of course. But it pisses me off when people pretend like it's no problem at all. Neither you nor I know if a lot of those people who download games would buy the game if it could not be pirated. I find it very questionable though to assume that the vast majority of those people wouldn't buy the game anyway. I don't think so. I think it's a matter of making choices and saving money where you can and since PC games can be pirated it's a good choice for saving money. It's that simple.

For example: Let's say 17 year old Little Jimmy gets $200 allowance per month. Little Jimmy has a lot of desires. He needs gas for his car, he needs to take his chica out on dates (stupid expensive bitch! ), he goes out on the weekends, rents a video every once in a while, buys stuff like some kewl new ringtones for his mobile phone, and finally he also buys a game or two for his X360. End result: $200 gone. Plus Little Jimmy owes each of his buddies some cash cuz of his stupid expensive bitch girlfriend (remember? ). Now this really mad leet PC game comes out that Little Jimmy just MUST have cuz all his mad leet friends are raving about it. So Little Jimmy hits up TPB.org and fate takes its course...

Note that I just used Little Jimmy as an example because it might be easier for most peeps here to identify with a teen. The same shit goes for Big Jimmy in his 30s of course who is always low on money for other reasons (like his crazy expensive bitch wife and his even more expensive lover bitch whom he got cuz his wife got fat'n'ugly after the 2nd kid ).

There. It's all about making choices and compromises and the temptation of saving money where possible. I would bet that many "pirates" actually buy console games because pirating is not an option with some of the newer systems. I dunno. It's probably just too tempting for a lot of people to NOT spend the $50 on Jade Empire but to use those same $50 to buy something else. Possibly even a console game if the person is a multi-platform gamer.



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*** Born to troll ***
16.
 
Re: HAHAHAHAHAHAHA
Mar 9, 2007, 20:52
16.
Re: HAHAHAHAHAHAHA Mar 9, 2007, 20:52
Mar 9, 2007, 20:52
 
bwahahaha the impact of piracy on the game industry?
Fcking ZERO Mr. Todd "I'm a Corporate Douchebag" Hollenshithead.
What a wad.

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No subject
Mar 9, 2007, 20:59
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No subject Mar 9, 2007, 20:59
Mar 9, 2007, 20:59
 
Currently, he’s dealing with the fact that someone out there has an unauthorized copy of Enemy Territory Quake Wars.
This caught my eye from the Next Generation article. Since unauthoirzed downloads are supposed to be so prevalent, has anyone played this unauthorized copy of Quake Wars, and if so, is the game any good?

This comment was edited on Mar 9, 21:00.
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Re: HAHAHAHAHAHAHA
Mar 9, 2007, 21:04
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Re: HAHAHAHAHAHAHA Mar 9, 2007, 21:04
Mar 9, 2007, 21:04
 
The spin doctor is in full swing, obviously ID is about to dump the platform who made them what they are. "Thank you PC gamers for the millions of dollars, oh by the way we are no longer supporting PC games and its all your fault"
Truth is they can make more money with less effort by switching to console games, any other reason they give is pure bullshit.
BTW only one of the top ten PC games sold last year was an MMO.





"Any society that would give up a little liberty to gain a little security will deserve neither and lose both." Benjamin Franklin
Avatar 21539
19.
 
No subject
Mar 9, 2007, 21:10
19.
No subject Mar 9, 2007, 21:10
Mar 9, 2007, 21:10
 
BWAAAAHAHAHAHAHA.

They always assume that the person that pirates the game would buy it if they didn't pirate it.

Hardly the case.
Not even close.

**********************************************
I Am Trying to Believe - April 17th, 2007
20.
 
Re: No subject
Mar 9, 2007, 21:12
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Re: No subject Mar 9, 2007, 21:12
Mar 9, 2007, 21:12
 
Since the death of the space combat sim really PC=FPS, MMO, and possibly RTS (don't play these).

Aside from this there seems little point in buying PC over console versions of the same game; case in point I paid £5 more for the 2nd hand gamecube version of Resident Evil 4 then the price of the new pc version and the GC version has better graphics.

The seriously crucial point is that developing games for the PC seems to be either the easy end result (sonic riders) or the solid middle ground (Half Life). Nobody will start developing for a machine which may possibly be out 5 years in the future if your lucky - unless they are developing for a pc; in which case it will probably still work

PC gaming is a small niche market and a HUGE middleware market. Epic, Id, Crytek and so on are not gonna turn there backs on the generic PC for a very long time.
This comment was edited on Mar 9, 21:18.
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