Wow, this topic has really gone astray since I last posted. Anyway...
Would all you piracy-justifying clowns in this thread please spare us your twisted bullshit talk about "rights to testdrive software" and other nonsense? While this might even apply for you personally in your twisted world, you as a whole are the absolute minority (probably less than 1% ) in software piracy.
I don't understand why anti-piracy people so quickly resort to insults and belittling. Providing good, coherent and rational arguments that are supported by facts is much more effective.
And when has anyone claimed to have a right to test drive software? Certainly not I. I don't believe in rights. Rights are imaginary constructs that are enforced by no natural laws. They are meaningless and certainly shouldn't be used as a pillar for any debate.
As for the focus of this topic, there were posters who claimed that there are no justifications for piracy. Therefore, I provided some (refer to post #31).
Now, are these the reasons why everyone pirates? No. I only speak for myself. But you can't deny the logic of my justifications. The best way to try out a game is to thoroughly play the final version. It's that simple. There is no possible argument that you can use to refute that statement because it is very obviously indisputable. Is it wrong? Why would it be? Is it wrong to make sure a game is worth your money? I wish I could test everything in life so thoroughly but alas, it simply isn't possible.
Does this hurt the industry? No. If a game proves worthy, I buy it. If a game sucks, I don't. I hold publishers and developers accountable for their actions. If they release a game in an unfinished state and then fail to patch it within a reasonable amount of time, they won't get a sale from me.
So what's the "wrong" here: Publishers releasing crappy, unfinished games that can't be returned once bought or gamers making sure that the games they buy are worth every penny? If you think the second option is "bullshit," perhaps you are the kind of person that publishers love to exploit.