I would like to point out three examples to Todd that go against his argument:
1. Company of Heroes
2. Oblivion
3. Galactic Civilizations II
What do these three titles have in common? They all have no copy protection on them whatsoever and all sold very well and made tons of money. Oblivion does require that the disc be in the drive, but you can make a normal 1:1 copy of the disc and it'll work. What does this mean? It means that if you put out a good game that's worth playing and paying for, people will pay for it. I bought all three of these games and consider them money well spent.
As many people stated here, people who pirate games wouldn't have bought them anyway so there's no lost revenue or at least not very much. Copy protection adds to the cost of developing the game and they can all be cracked in a matter of hours. People buy what they think is worth buying and saying that piracy is why id is embracing consoles is stupid. I can't pirate games on my 360 and wouldn't even if I could. You know what I do with the games I want to play but don't want to shell out $70 for? I rent them, beat them in an afternoon and return them. I didn't buy the game but I also didn't pirate it. Yet the fact that said copy of the game can be played and beaten by many people also counts as a loss of revenue that falls into the same context as piracy.
The industry doesn't want to admit that a lot of what they release is stuff that many people don't want to buy. But the fact is you can't stop piracy and even if they could, I don't think they'd see much of an increase in their business. The problem is that they are too arrogant to admit that a lot of what gets released is considered by many to be not worth the price of admission. But the three titles I mentioned above prove that piracy isn't the problem and people will pay for quality products. That's where their effort should be going.
Parallax Abstraction
Ottawa, Canada
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