Half-Life 2: Episode Two to be Longer (Too)

Just wanted to set a record for "two" homophones in one headline. Anyway, Valve: Half-Life 2 Episode 2 Will Be Longer on Fringe Drinking (thanks xXBatmanXx) has word from Valve's Doug Lombardi that Half-Life 2: Episode Two will offer about eight hours of gameplay, compared with the approximately six hours of gameplay in episode one, and offers details on planned Steam features that will enhance its community support. Doug also says that in spite of Episode 2's delayed release, their development cycle for episodic content is getting shorter:
"Episode 1 took 18 months to complete and Episode 2 will end up being about 13 to 14 months, so we’re trimming it down," he said. "I think we’ll get closer to a year and be on a 12 month cycle. We’ll see how it goes after this trilogy is done."
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Icewind is dead-on here:

"The difference is that Episodic gaming was advertised as being just (quote) "Short waits" inbetween each episode. No one expects release dates to be held up as stone-engraved edicts from on high, but when you advertise episodic content and hype it up as a "Short wait" only to have it take over a year for each chapter, you've earned that whining."

I suspect the whole notion of episodic gaming will be ancient history in a year because gamemakers were hoping for profits every 4 months but instead they discovered it takes a year to create an episode and then they can only charge 20 bucks for it. Then you have gamers who felt Episode 1 wasnt worth 20 bucks and wont be buying Episode 2 because of that.


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