Half-Life 2: Episode Two to be Longer (Too)

Just wanted to set a record for "two" homophones in one headline. Anyway, Valve: Half-Life 2 Episode 2 Will Be Longer on Fringe Drinking (thanks xXBatmanXx) has word from Valve's Doug Lombardi that Half-Life 2: Episode Two will offer about eight hours of gameplay, compared with the approximately six hours of gameplay in episode one, and offers details on planned Steam features that will enhance its community support. Doug also says that in spite of Episode 2's delayed release, their development cycle for episodic content is getting shorter:
"Episode 1 took 18 months to complete and Episode 2 will end up being about 13 to 14 months, so we’re trimming it down," he said. "I think we’ll get closer to a year and be on a 12 month cycle. We’ll see how it goes after this trilogy is done."
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Also, I'm fairly certain this Oblivion update has very little new geometry - I think it's all in the same locations. So they just added new quests. 40 hours of quests are much easier to get than 40 hours of running and shooting.



My problem with these delays comes exclusively from it being episodic. With normal games you get some kind of resolution (yes, even with HL2.) There's a beginning, middle and end.
With these episodes we got a beginning. Which I now forget. And don't much care about. So the delay just makes me remember less and care less.

But that's a flaw of episodes.

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