[Mar 01, 2007, 9:44 pm ET] - Share - Viewing Comments
SAGA Q&A on
Killer Betties chats with Jason Faller about Wahoo Studios'
persistent-state massively multiplayer RTS game: "You begin with a starter
pack, which comes with the game. This will have enough troops to get you
started, and should you never want to pay a dime, you can do so, and with
some hard work you have all the game elements available to every player in
the game. Players who spend nothing will naturally take longer to get the
exact army they want, through the market (using gold mined from your
lands...), than the players who buy booster packs of troops and spells. I
will not at all be surprised if a player who never buys a single booster
becomes the number one ranked player."
- Tabula Rasa
the Logos language - An interview with Richard Garriott by Game Daily on
Gamer's Hell reproduces a publisher distributed interview with Lord
British getting all Tolkien in discussing the intricacies of the Logos
language that will play a part in Tabula Rasa: "For Tabula Rasa I had very
different needs. While I still wanted it to be easily decipherable, I needed
for that to be true regardless of your country of origin and spoken
language. Thus I chose to create a 'logogrammatic' language. The result also
works fictionally. In Tabula Rasa fiction the advanced aliens that left a
message throughout the universe would also likely use a pictographic
language to make their messages easy to read by all civilizations that
advanced far enough to develop language skills."
Q&A on ActionTrip talks with the famed pro gamer about being a famed pro
gamer. Along the way, they manage to torture him into revealing the secrets
of the preferred hardware in his gaming rig: "Case: Zalman Fatal1ty Champion
Series - Sound Card: Creative Fatal1ty X-Fi Sound Blaster 64x RAM - Mouse:
Creative Fatal1ty Professional Laser - Headphones: Creative Fatal1ty
Professional Series Headset - Keyboard: Creative Fatal1ty Professional
Series Keyboard - Motherboard: ABIT Fatal1ty FP-IN9 SLI". Apparently the
Fatal1ty Professional Series thumbscrews are not available yet.
- Nick Parkinson
Keith Parkinson Q&A on WarCry discusses the late artist's work with his
son Nick, who happens to be the community manager for Vanguard: Saga of
Heroes: "Keith was one of the founding members of Sigil and served as our
Art Director from the company's inception to the time of his death in
October 2005. During that time, he was responsible for the overall look of
the game, and anything related to the game. That included contributing a
great deal of concept art, being highly involved in the planning and
creation of environmental, player character and NPC artwork and working with
individual artists to help develop their skills, as well as a myriad of
||Mar 2, 2007, 04:04
|the guy is such a corporate whore. I'm amazed he hasn't negotiated to have ATI tatooed accross his head yet.
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