City of Heroes/Villains The
City of Heroes Q&A on Strategy Informer chats up Matt Miller about
what's going on in Cryptic's MMORPG: "Since the “City of” games never had a
crafting system or hard “loot” of any kind, we are kind of easing our
playerbase into the concept. What you won’t find is a hard core crafting
system that you must min-max numbers in for weeks to make the best
“product”. What you will find is a fun new way to gain Enhancements, and
Enhancements you actually desire. In addition, you can collect various
“sets” of Enhancements which slot into specific powers. When you collect
multiple pieces of the same set and slot them into the same power, you start
to unlock new bonuses for your character that they didn’t have previously.
This includes stuff like overall Damage bonuses or Defense bonuses versus
specific attacks. Number crunchers will love the challenge of stacking these
set bonuses, whereas more casual players will simply be happier that their
character gets more powerful with each set they collect."
Battle for Atlantis The
Battle for Atlantis Q&A on The Armchair Empire discusses the upcoming
underwater RTS game with Roman Volkov: "As in all strategy games, a player
can create bases and perform researches. Besides that, the player can
command the special units – giant robotic platforms or titanic underwater
motherships. Their rank depends on experience. The higher the rank is, the
more abilities the commander will have. Eventually it will be possible to
control a very big number of units and install new modules – weapons,
defensive fields, additional engines etc."
G.A.N.G. The
'Definitive' Tommy Tallarico Interview on Music 4 Games one-ups any
prior less-than-perfect conversations with the gang leader at
G.A.N.G. about game music: "It’s
funny you should ask that because my very first memory ever was
music-related. I must have been around 3 years old at the time and my
parents had a piano in the house. I can remember climbing up on the bench
and being eye level with the keys. I remember looking all the way down the
keys to the left, then the right. It seemed like they went on forever. But
the thing I remember most is hitting the keys and feeling so frustrated
because I didn’t know how to play it. I remember feeling a great
determination to figure out how to make this thing work no matter what. I
still have that same feeling mostly every day in my life."