Sunday Q&As

  • Precursors
    Could “The Precursors” be the First True Role-Playing First-Person Shooter? on GameZone explores this question that could cause a bit of system shock in some readers: "First of all, it is an open world game filled with NPCs with their own story. You can take objectives from these NPCs and accomplish missions for them. During game play you gain money and experience points. Money can be used for purchasing different kinds of weapons, bullets, upgrades, vehicles, medicine, food etc. Meanwhile experience points give you the opportunity to improve your character and add some perks. Say perk 'diver' will give you more time to be underwater. If you have a mission to take something from a deep lake or ocean, you are not able to accomplish it until you have this perk, because you won't have enough breath to dive to the target."
  • DUSK-12
    The DUSK-12 Q&A on Gameguru Mania talks with Aliona Vasnetsova about DUSK-12, Orion's upcoming futuristic first-person shooter: "Indeed, one of the features of the game is the innovative physics that uses PhysX engine with support of the hardware accelerator. The environment will be almost fully interactive and destructible. The character will be able to take and carry various objects, for example, to make a heap from boards, boxes, barrels etc., and to use this 'construction' to get to some place he needs. Or during the street fight the player can take, for example, the door of the car and use it as a shield from the enemy. Many objects can be destroyed even without some specific goal, just for fun. In some levels the player should drive a car, and usually it's necessary also to take down some obstacles and barricades on your way. Besides, thanks to PhysX you will see plenty of nice effects such as water and textile effects, realistic volumetric explosions and many other impressive things."
  • Robert Garriott
    Robert Garriott on the Evolving MMO Market on GameDaily BIZ offers a Q&A with Lord British's brother, who acts as a stand in to discuss MMOGs: "The problem in the online game space is that they take a long time to develop and you really have to train your team and you don't learn if you kill a product; the team never learns. You have to learn a lot about the customer and about the product by shipping products. Even if they're not quite as successful financially as other ones, I think the experience and knowledge you gain, even from failures, is quite dramatic. So almost any product you look at and say 'Hey, this product was a failure for some reason,' I think there are a lot of really good lessons as an industry we've learned from those."
  • Richard Garriott
    Seems like Richard Garriott blew off GDB for VE, as there's An Audience with Lord British on Voodoo Extreme talking with the famed designer about progress on Tabula Rasa, and more: "So just before Christmas break we started with outside beta testers—what we call 'friends and family'—[and] we've been slowly expanding a few hundred at a time. In the next build, we're going to be moving up to the point where we'll be bringing in thousands of people at a time—and pretty soon going to closed beta within a month or so, where we'll have hopefully tens of thousands…then later in the summer to Open Beta where we have basically anyone who wants to play. So we're in that final push to launch at this stage. Tabula Rasa will come out this year. We don't have a public specific date yet, but definitely the light is at the end of the tunnel. We're tying up the loose ends and polishing it up so we can get it out the door. "
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18.
 
Re: No subject
Feb 19, 2007, 12:06
18.
Re: No subject Feb 19, 2007, 12:06
Feb 19, 2007, 12:06
 
regardless of the hype and anti-hype, i like the setting, gameplay and features they are going for

Well... my "Anti-Hype" post wasn't intended to bash the game... I was just simply stating that Gamezone hinting "The First True Role-Playing First-Person Shooter" wasn't exactly an original idea with previous games being NPC oriented like Vampire Bloodlines, and with Bioshock and Fallout 3 also in the works.

I'll admit, other hybrids like the System Shocks and DeusEx were more linear than what Precursors is probably going for.

How linear Bioshock will be, I don't know. But I do know that Fallout 3 will be a post-apocalyptic Oblivion (Even if the rabid Fallout fanbois don't like the idea... I do).

Get your games from GOG DAMMIT!
Avatar 19499
17.
 
Re: GameZone has a selective memory
Feb 19, 2007, 10:11
17.
Re: GameZone has a selective memory Feb 19, 2007, 10:11
Feb 19, 2007, 10:11
 
Just don't fucking call it an RPG! They're only called FPS games because there's no such thing as "RPG elements", some retarded game journo came up with that stupid meme. Just because there's NPCs and you accomplish missions, OHHH it's an RPG then! That must mean every game's a fucking RPG or something. Well I guess they haven't been around the Dungeons & Dragons then have they?

Avatar 571
16.
 
Re: No subject
Feb 19, 2007, 01:30
nin
16.
Re: No subject Feb 19, 2007, 01:30
Feb 19, 2007, 01:30
nin
 
y blu delte my post & not mr teakbou


15.
 
Re: No subject
Feb 19, 2007, 01:26
15.
Re: No subject Feb 19, 2007, 01:26
Feb 19, 2007, 01:26
 

Mmmmm... I just love them thick graphics.
This space is available for rent
14.
 
Re: Hybrid RPG/FPS
Feb 18, 2007, 23:59
14.
Re: Hybrid RPG/FPS Feb 18, 2007, 23:59
Feb 18, 2007, 23:59
 
The generic "assault rifle" and "sniper rifle" were just excuses to for Ion to skim a little on the design load, but it's still ashamed they couldn't flesh it out more.

The coolest part about the DX weapons was that you could keep upgrading them throughout the game. By the end of the game, you could have a seriously buff sniper rifle that, although generic-looking, still held a place in your heart due to all the upgrade investments.

Avatar 20715
13.
 
GameZone has a selective memory
Feb 18, 2007, 23:37
13.
GameZone has a selective memory Feb 18, 2007, 23:37
Feb 18, 2007, 23:37
 
Precursors has had quite a few precursors. It is not even close to being the first, other than setting the game outdoors. I'm not even sure about that one, because Oblivion was pretty close to an FPS-RPG already.

12.
 
Re: No subject
Feb 18, 2007, 21:52
12.
Re: No subject Feb 18, 2007, 21:52
Feb 18, 2007, 21:52
 
This Dusk 12 game looks pretty interesting, graphics are nice and thick too

ahhhh... nice thick graphics. thick juicy graphics. nice thick medium-rare graphics with a baked potato and a tall frosty mug of beer.
- tron -
---
"tron is big and tron is full of action... it's a hell of a ride!"
-from the Tron 2.0 box
11.
 
No subject
Feb 18, 2007, 21:42
11.
No subject Feb 18, 2007, 21:42
Feb 18, 2007, 21:42
 
* REMOVED *
This comment was deleted on Feb 19, 07:58.
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10.
 
No subject
Feb 18, 2007, 18:24
10.
No subject Feb 18, 2007, 18:24
Feb 18, 2007, 18:24
 
its all lies!! noooooooooooo

boycott this fucking game

or buy it and play it..

and btw it will probably get alot more polish than boiling point considering its going to be a console release as well and typically those dont get patches

regardless of the hype and anti-hype, i like the setting, gameplay and features they are going for

________________________
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http://www.soundclick.com/bands/6/errantways_music.htm
http://www.soundclick.com/bands/4/invisibleacropolis_music.htm
9.
 
Re: Hybrid RPG/FPS
Feb 18, 2007, 17:45
9.
Re: Hybrid RPG/FPS Feb 18, 2007, 17:45
Feb 18, 2007, 17:45
 
System Shock and its sequel would fit the RPG/FPS bill

Agreed. Personally, I think Deus Ex had a better system, but the weapons were so generic as to not really fit it that well. The generic "assault rifle" and "sniper rifle" were just excuses to for Ion to skim a little on the design load, but it's still ashamed they couldn't flesh it out more.

8.
 
Re: Hybrid RPG/FPS
Feb 18, 2007, 15:40
8.
Re: Hybrid RPG/FPS Feb 18, 2007, 15:40
Feb 18, 2007, 15:40
 
It's great to note that "The Precursors" is going to be a FPS/RPG hybrid, but it's not like it's all *that* original. System Shock and its sequel would fit the RPG/FPS bill, and games as far back as Strife even had something resembling an simple RPG system. It's a good idea to have a hybrid; it's just not a new idea.

Ditto what jawlz said. A more recent example would be Vampire Bloodlines, and another upcoming example would be Bioshock.

The only thing new to the "shooter" portion of the RPG-FPS-Hybrid Genre, would be a more non-linear world like Oblivion... But of course, Fallout 3 is already going to do that... so that idea really has already been in development, too.

/shrug

Get your games from GOG DAMMIT!
Avatar 19499
7.
 
Re: !!!
Feb 18, 2007, 15:33
7.
Re: !!! Feb 18, 2007, 15:33
Feb 18, 2007, 15:33
 
I hope Precursors is a lot more polished than Boiling Point.

Avatar 20715
6.
 
!!!
Feb 18, 2007, 14:24
Tom
6.
!!! Feb 18, 2007, 14:24
Feb 18, 2007, 14:24
Tom
 
These are the real Precursors!!

http://www.medievalfuture.com/precursors/

5.
 
by the power of grayskull!!
Feb 18, 2007, 13:37
5.
by the power of grayskull!! Feb 18, 2007, 13:37
Feb 18, 2007, 13:37
 
these days?? ahhh, yes - the good old days of grounded muse journalism.. and walking 8 miles to school thru 10 feet of snow... and things that have never ever been said before!

________________________
music from space captain:
http://www.soundclick.com/bands/6/errantways_music.htm
http://www.soundclick.com/bands/4/invisibleacropolis_music.htm
4.
 
No subject
Feb 18, 2007, 13:27
4.
No subject Feb 18, 2007, 13:27
Feb 18, 2007, 13:27
 
Heres some in-game footage of The Precursors. It definitely has that Eastern Europe bizarro vibe to it but at the same time looks like quite a bit of fun. I love the use of the bright color palette.

http://russobit-m.ru/rus/downloads/video/precursors/precursors_2006.wmv

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I am a Blues Nazi.
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"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."

- Jim Goad
Avatar 10137
3.
 
Hybrid RPG/FPS
Feb 18, 2007, 12:46
3.
Hybrid RPG/FPS Feb 18, 2007, 12:46
Feb 18, 2007, 12:46
 
It's great to note that "The Precursors" is going to be a FPS/RPG hybrid, but it's not like it's all *that* original. System Shock and its sequel would fit the RPG/FPS bill, and games as far back as Strife even had something resembling an simple RPG system. It's a good idea to have a hybrid; it's just not a new idea.

This comment was edited on Feb 18, 12:47.
2.
 
Hmmm....
Feb 18, 2007, 12:39
2.
Hmmm.... Feb 18, 2007, 12:39
Feb 18, 2007, 12:39
 
Lots of shooters coming out of Eastern Europe nowadays. Gotta give them credit, they are the only ones who really seem willing to go out on a limb and try something new.
------
Carpe Papilla

"@Dreagon - Comparing Oblivion to Deer Hunter was just ridiculous and you should be ashamed of yourself... it just made you look like a Class-A cunt." - theyarecomingforyou
1.
 
Precursors
Feb 18, 2007, 12:11
sir
1.
Precursors Feb 18, 2007, 12:11
Feb 18, 2007, 12:11
sir
 
As alluded to by Blue, the headline for that article just goes to prove that game journalism these days is the sole preserve of ADD-riddled 16 year olds with no grounding in their muse's history.

Avatar 17694
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