I remember waiting for the release of Arcanum for a number of months before it finally came out. I had recently played Fallout and was nearly giddy at the prospect of playing another non-D&D RPG by many of the same folks behind that one.
I really liked the technology versus magic angle of the game and I found that it had a very profound influence on the things I did with my character. I tried very hard to stay near the middle, so that I could use both magic and technology without either one blowing up in my face. Of course, that also meant I wasn't terribly skilled in either one, but it did let me try my hand at just about everything Arcanum had to offer.
I also loved the fact that players could create their own content. This was well before Morrowind or Neverwinter Nights came around and it was a very welcome sight! Too bad Troika didn't get a chance to try their hand at one more original RPG game.
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