Gold - Rag Doll Kung Fu

Wild Hare Entertainment announces the retail boxed version of Rag Doll Kung Fu is gold, and set to ship in North America on February 12, showing enthusiasm, if not an understanding of geography, in promising "one of the wildest, weirdest, daffiest Kung Fu fighting games east of a Shaolin monastery." Here goes:
Richardson, TX – February 2, 2007 - Wild Hare Entertainment today announced that “Rag Doll Kung Fu” has reached gold status and is set to ship to North American Retailers on February 12.

Originally debuting at the 2005 Game Developers Conference, “Rag Doll Kung Fu” received an enormous amount of praise for its creativity and energetic game play. “Rag Doll Kung Fu” was also bestowed the honor of being chosen as a finalist in the 2006 Develop Industry Excellence Awards for Innovation and New PC Intellectual Property.

Combine Rag Dolls, string, and Kung Fu and you get one of the wildest, weirdest, daffiest Kung Fu fighting games east of a Shaolin monastery.

“Rag Doll Kung Fu” is a very unique fighting game unlike any other with physics-based animation and collision -- no pre-set animation routines, no locked-in fighting moves. Players move their characters via analog movement with the mouse as if the fighters were puppets on strings -- moving the feet and hands independently to make the characters move and fight. By coordinating movements of limbs and the body together, players can actually string together dazzling attack moves and defensive maneuvers.

The game includes 16 levels of story mode, complete with a retro-style kung fu film. Players can also import graphics and use pre-made body parts to construct their own unique characters. A variety of single-player mini-games include Ninja Onslaught, ChuChu Wing Pooh, Rag Doll Soccer and Rag Doll Athletics.

Tired of Fighting? Grab some friends and dance, chat, or act with up to 8 other players online or through a local area network connection. Also, if you have enough USB-compatible mice and a Windows XP computer, "Rag Doll Kung Fu" allows for multiplayer games all on one machine. Players can even make their own kung fu movies by recording the action with the game’s movie maker.

“Rag Doll Kung Fu” is an original creation from Lionhead pioneer and Media Molecule co-founder Mark Healey, and is rated “M” (Mature) by the ESRB. The game is for 1-8 Players. Wild Hare has included brand new custom skins, an 11 X 14 poster, and a 28 page manual in the retail box to provide even more value to their customers at $19.99.
View : : :
26 Replies. 2 pages. Viewing page 1.
Newer [  1  2  ] Older
26.
 
Not a Good Game
Feb 7, 2007, 12:38
26.
Not a Good Game Feb 7, 2007, 12:38
Feb 7, 2007, 12:38
 
I bought Rag Doll Kung Foo when it first came out, and I do have to agree that it's not a very good game. But it's also not a bad game... it's just mediocre.

I also agree that Valve needs to start lowering their prices... digital distribution costs LESS than retail, and you get less (no manual), but the prices don't reflect that. I do like Steam, but I agree that their pricing needs work.
Ancient
Avatar 15062
25.
 
Re: innovative != fun
Feb 4, 2007, 10:06
25.
Re: innovative != fun Feb 4, 2007, 10:06
Feb 4, 2007, 10:06
 
being all pissed about how bad it is
I am not pissed about it being a bad game. I am simply calling a spade, a spade, and I am happy to do it.

maybe you dont see it, but to any other reasonable person, thats a big fucking loss in itself.
It is no loss to me to publicly bad-mouth the game when the opportunity presents itself. If it were, I wouldn't do it.

So, no, I didn't lose, and do not lose when I do it. Since I enjoy it, it's a win for me.

This comment was edited on Feb 4, 10:08.
24.
 
Re: innovative != fun
Feb 4, 2007, 04:38
24.
Re: innovative != fun Feb 4, 2007, 04:38
Feb 4, 2007, 04:38
 
My point to him was that I did not lose because I didn't waste my money on that sorry excuse for a game.

You did lose, because despite hating the game, the platform its on and all, you still show up in an internet discussion about the retail version, being all pissed about how bad it is and how it costs too much, maybe you dont see it, but to any other reasonable person, thats a big fucking loss in itself.

23.
 
Re: innovative != fun
Feb 3, 2007, 19:57
23.
Re: innovative != fun Feb 3, 2007, 19:57
Feb 3, 2007, 19:57
 
Heh, yeah you did, dude. You create pretty good arguments then break down to insults when people counter you.
LOL! Learn to read. He was not referring to me losing an argument but rather that I lost because the game existed and I hated it. My point to him was that I did not lose because I didn't waste my money on that sorry excuse for a game.

As for personal insults, he threw the first one. I simply reciprocated in my retort.

This comment was edited on Feb 3, 21:08.
22.
 
No subject
Feb 3, 2007, 17:25
nin
22.
No subject Feb 3, 2007, 17:25
Feb 3, 2007, 17:25
nin
 
fuck u bitch

21.
 
Re: innovative != fun
Feb 3, 2007, 13:20
21.
Re: innovative != fun Feb 3, 2007, 13:20
Feb 3, 2007, 13:20
 
I didn't lose, you dumbass, because I didn't waste my money on this piece of shit for a game.

Heh, yeah you did, dude. You create pretty good arguments then break down to insults when people counter you. People find holes in your argument, don't take it too personally, it's only an internet forum, dude.

Rag Doll Kung Fu gets and M rating?

Yeah, I saw that too. What the hell? I mean, it's an American spoofing of all the bad Kung Fu movies I'm so glad I watched as a kid. And those are not pedestrian films, sure, but they're hardly the bloodiest things out there.

It's a piece of shit.

I liked it, but then, not to sound arrogant, but my repertoire of games extends beyond the same set of processed FPS's people like to play and MMO's. I'll actually "more of the same" is actually good, as long as its done well. This game was just really off the wall enough to hold my attention.

This comment was edited on Feb 3, 14:07.
20.
 
Re: innovative != fun
Feb 3, 2007, 12:42
nin
20.
Re: innovative != fun Feb 3, 2007, 12:42
Feb 3, 2007, 12:42
nin
 
idiot

19.
 
Re: innovative != fun
Feb 3, 2007, 11:50
19.
Re: innovative != fun Feb 3, 2007, 11:50
Feb 3, 2007, 11:50
 
I did waste my money on this and you are right. It's a piece of shit.

18.
 
...
Feb 3, 2007, 09:05
18.
... Feb 3, 2007, 09:05
Feb 3, 2007, 09:05
 
Riley bashing Steam/Valve... what are the chances? *shrugs*

Asshat.

- - - - - - - - - - - - - -
Founder of the "I Hate Smiley Fitz" society

Remember: Riley has autism. He has trouble communicating, and in an overstimulating
environment, he can get frightened and run away, leaving his parents frantic. - Auburn
"The price of freedom is eternal vigilance."
Avatar 22891
17.
 
Re: innovative != fun
Feb 3, 2007, 05:37
17.
Re: innovative != fun Feb 3, 2007, 05:37
Feb 3, 2007, 05:37
 
Nobody loses, except dumbasses you.
I didn't lose, you dumbass, because I didn't waste my money on this piece of shit for a game.


16.
 
Re: No subject
Feb 3, 2007, 05:35
16.
Re: No subject Feb 3, 2007, 05:35
Feb 3, 2007, 05:35
 
PS, you can get Rag Doll Kung Fu on Steam for $4.95 right now...regular $14.95.
It's not worth $4.95. Also, does the Steam version provide the "brand new custom skins, an 11 X 14 poster, and a 28 page manual" that the retail version does?

Hmmm...retail more expensive than Steam...OMG the world is going to explode!
The way that Valve has run Steam that is apparently what it thinks. Why not leave the price at $4.95 permanently? Why charge $9.95 for Ricochet?

STFU Riley.
If Valve ever makes Steam optional to run its games, and if it ever starts pricing all of the games on Steam at significantly discounted prices on a regular and permanent basis to match or beat retail prices, then I will stop complaining about it. Until then, the complaints are legitimate and stand.

This comment was edited on Feb 3, 06:46.
15.
 
Re: innovative != fun
Feb 3, 2007, 05:31
15.
Re: innovative != fun Feb 3, 2007, 05:31
Feb 3, 2007, 05:31
 
And on a contrary, or complementary note, I thought that the following game:

Lux

http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=75061

Was really well done. Sorta, the 'Bejeweled' for me...

Avatar 19418
14.
 
Re: innovative != fun
Feb 3, 2007, 05:25
14.
Re: innovative != fun Feb 3, 2007, 05:25
Feb 3, 2007, 05:25
 
Rag Doll Kung Fu-ckup is a classic example that just because a game is innovative does not mean it is fun

The point of supporting efforts to make games with new themes or gameplay isnt because every game that does something new is better, its a matter of diversity, if we only want sequels, there will never be anything new. Via these small, experimental games, 1 in 10 may be something groundbreaking and 5 in 10 may inspire new features and themes for other, better games, thus a richer choice for us gamers. RDKF wasnt my cup of tea either, but some think its superfun. Good for them, and more gamers are happy. Nobody loses, except dumbasses you.

13.
 
Re: No subject
Feb 3, 2007, 04:25
13.
Re: No subject Feb 3, 2007, 04:25
Feb 3, 2007, 04:25
 
So in this game you have the ability to pick up mushrooms and eat them which causes you to be able to fly in the sky with rainbows swirling touching stars while gaining points. Still I'd say this doesn't sound very original compared with what I've played.

No doubt. I think Jack T should be all over this. Oh wait, we need an anti-psychedelic lawyer all over this as the anti-tit and violence dudes are busy elsewhere. What will we do?????

Avatar 19418
12.
 
Re: No subject
Feb 3, 2007, 03:04
12.
Re: No subject Feb 3, 2007, 03:04
Feb 3, 2007, 03:04
 
Why are they re-releasing this?

They had always said they would release the game when they found a publisher for retail.

PS, you can get Rag Doll Kung Fu on Steam for $4.95 right now...regular $14.95. Hmmm...retail more expensive than Steam...OMG the world is going to explode!

STFU Riley.


----------------------------------------------------
Currently playing Day of Defeat Source.
11.
 
Rated M!?
Feb 3, 2007, 00:08
11.
Rated M!? Feb 3, 2007, 00:08
Feb 3, 2007, 00:08
 
...and is rated “M” (Mature) by the ESRB.

What?! Rag Doll Kung Fu gets and M rating? Who the hell do they have working over at the ESRB for gods sake!?

10.
 
No subject
Feb 3, 2007, 00:01
10.
No subject Feb 3, 2007, 00:01
Feb 3, 2007, 00:01
 
* REMOVED *
This comment was deleted on Feb 7, 21:23.
http://www.hammiestudios.com
Free Full Album MP3 Download!
9.
 
Re: No subject
Feb 2, 2007, 23:51
9.
Re: No subject Feb 2, 2007, 23:51
Feb 2, 2007, 23:51
 
So in this game you have the ability to pick up mushrooms and eat them which causes you to be able to fly in the sky with rainbows swirling touching stars while gaining points. Still I'd say this doesn't sound very original compared with what I've played.

Avatar 571
8.
 
No subject
Feb 2, 2007, 22:32
8.
No subject Feb 2, 2007, 22:32
Feb 2, 2007, 22:32
 
Why are they re-releasing this? They should have taken the time to port this to the Wii instead- they would have made a killing.

Avatar 20018
7.
 
Re: innovative != fun
Feb 2, 2007, 21:20
7.
Re: innovative != fun Feb 2, 2007, 21:20
Feb 2, 2007, 21:20
 
Which game developer do you work for, Riley?

26 Replies. 2 pages. Viewing page 1.
Newer [  1  2  ] Older