Crysis Q&A

Crysis Charges Forward on IGN is a Q&A on the upcoming first-person shooter with Crytek CEO Cevat Yerli: "The goal really is to ensure that all of the suit's functionality is equally useful. Obviously in a heavy fight you might want to dial up the armor but you could perhaps use strength instead and pickup a large fuel drum and throw it into the enemy. Other options could include cloaking and using enhanced speed to quickly flank around and taking out the enemy from behind. Watching people play the game so far has proven that there a ton of creative ways in which to take on the enemy. We have seen some pretty wacky things and approaches that really show that there is never really ONE way to win."
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Jan 28, 2007, 15:10
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Jan 28, 2007, 15:10
 
Why have a discussion about PC's and gaming as gaming is just for consoles, not personal computers whether it is Windows, Linux or OS X.


How many games hit Windows PC's, not many compared to the console market, how many games hit OS X, not many as OpenGL is dead, how many hit Linux, not many because of their open source attitude and OpenGL is dead.

Why discuss gaming on PCs? Because companies make a lot of money releasing games on PCs.
How many companies make money releasing them on OSX and Linux?

And is that a reflection of OpenGL or a reflection of the market?
If OSX and Linux games sold you'd see OpenGL being relevant. But they don't sell. Not enough people care about them.

Gaming wasn't common on those platforms when OpenGL ruled the day. It isn't common now. OpenGLs rise and fall had nothing to do with it. But the failure of gaming to latch on to those markets clearly has something to do with the fall of OpenGL.


You need to reinterpret the cause and effect.

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