In fact, another look at your 1) seems to suggest that even you recognize that adding vehicles makes sense for companies. "Vehicles attract new players. New players stick to modes and maps with vehicles." Seems like all the argument that is needed for adding them to a game.
Heheh, I can't count the number of times I pegged people in Mantas with the avril. It became the most fun part of Onslaught. 'How many Mantas can I kill today?'Amen. I really like Manta jousting with the Avril. There's nothing more satisfying in the game than killing some Manta flying son-of-a-bitch at point blank range with the Avril.
Conversely, it makes it easier for the offense to slip into the base very quickly.While that is a problem with it, at least the flag carrier can't translocate. The defense has no such limitation.
I disagree. If the opponent is able to keep their translocator in your base for that long, it's the fault of poor base defense.First, it isn't necessarily a long time. On small maps using the translocator the entire map can be covered very quickly. Second, in games with smaller numbers of players there simply aren't enough players to always cover every tiny spot where the translocator can be hidden. Plus the translocator itself makes it possible to hide the translocator in places that are out of plain sight and harder to reach. The translocator cheapens the game and ruins a lot of the level design elements like lifts, etc. because it renders them moot or at least trivial.
The translocator makes it far too easy for the defense to camp and defend because it greatly extends the area they can cover.
It also makes it far too easy to prevent a score in CTF because players can instantly teleport into the opposing flag room and steal the flag.
Am I the only one who misses Bombing Run?No.
Re: Translocator -- for gametypes where fast maneuvering with it won't help you score (like CTF and BR), the translocator is absolutely essential for gaining ground.That is exactly what I find wrong with it. It is a cheap tactic used to prevent a player from being beaten or overrun. Imagine a basketball game where a team can't fastbreak for a score because the defense can just teleport under the goal. The translocator makes it far too easy for the defense to camp and defend because it greatly extends the area they can cover. It also makes it far too easy to prevent a score in CTF because players can instantly teleport into the opposing flag room and steal the flag.
And before I got ferociously good at it and devoted to it, I hated it too.Being good at it has nothing to do with hating it. The translocator is simply a performance enhancer that shouldn't be used. It's like being allowed to drive a car in a footrace.
1) Multiplayer games require other players. Vehicles attract new players. New players stick to modes and maps with vehicles. The servers that host these are the ones that have the most players. Conversely, the servers that don't host these are less populated. If there were no vehicles, then the gameplay modes and maps I actually like would get more players.
I didn't play it enough to discern those qualities but after Tribes, I've become pretty jaded. No MP games since have been able to match the speed, mobility and teamwork that Tribes really epitomized.Man, that video always makes me misty eyed. I miss the days of Tribal glory.
Refer to this video to see what I mean:
http://video.google.com/videoplay?docid=2209926384955970402&q=tribes+legacy
Renegade certainly had network performance issues especially when it was first released, but despite that I still consider it one of the best team FPS games I have ever played.
Actually, I have played Renegade, which was quite terrible.Renegade certainly had network performance issues especially when it was first released, but despite that I still consider it one of the best team FPS games I have ever played. It had a great selection of characters/roles, weapons, and vehicles, and the gameplay mode was a really innovative and refreshing idea versus the glut of CTF and team deathmatch FPS games that preceded it. The fact that you could be the MVP for your team and never fire a shot speaks volumes about just how diverse that game is. No matter your gameplay style, it has something for everyone.
Guess I'm just old-fashioned.On that we agree.