Many development teams have learned important lessons from previous attempts to bring PC games to the console, though Deus Ex 2 is an infamous example. One of the main things we are doing differently is that we are leading our development efforts with the 360. Therefore all decisions on HUD and gameplay situations are made on the 360 and brought over to the PC to avoid the situations you are thinking about.
Hang on, wait one second. I was under the impression that Deus EX 2 sucked because they made it for the Xbox. The whole thing dripped with the slimy goo of console controls.