Uhh, evidently they can. Wolfenstein: Enemy Territory comes to mind.
And that Dev was in business for how much longer after that was released? If I'm not mistaken, they folded right after?
In any case, if you seriously believe that Devs can and should make games for free, I'm not going to argue that point, because that's insane. Do YOU do your job for free?And why is that? Is it a failure of the toolset or a failure of consumer dedication?
Uhm, how about it's an indication of just how fucking HARD it is to make a quality game? Ie, of the level of the Adam Miller series, or the Hordes of the Underdark expansion? I think it's nothing more than an indication that not just every schlep can make a good game.
I'm also not sure I understand what you're trying to imply. That the toolset was inadequate? Have you PLAYED, for example, these modules?http://www.adamandjamie.com/nwn/
Made with the Aurora toolset. This guy is doing things with it that maybe even Bioware is still scratching their heads over how he ever managed to work that out. Especially Demon is unbelievable in scope, just in sheer terms of what he's put in to it. (A fully workable card game a la Magic, for example)
So there's nothing wrong with the toolset, and there's nothing wrong with the community, since they did make fantastic modules. It's just that not everyone has the skill, especially the scripting skill, to make top quality work. So what's your point?
High quality work deserves monetary payment. There were quite a few people on avault who offered to donate money to Adam Miller for his modules, but he turned it down.
Just because HE turned it down, why does that mean that everyone has to? Is Bioware not entitled to money for their work?
CrestonThis comment was edited on Jan 20, 01:43.