Morning Q&As

  • Command & Conquer 3: Tiberium Wars
    The Command & Conquer 3: Tiberium Wars Q&A Computer and Video Games discusses the RTS sequel with executive producer Mike Verdu: "Raw fun-factor and high-level, competitive RTS gameplay. What we're trying to do is create a game that has really good fundamentals and appeals to people that want to play RTS games competitively, either in tournaments or against each other to get onto the leaderboards or the ladders. At the same time we're trying to make the counters really well understood, with a predictable ruleset where you win because of how good you are and the skill you bring to the table, and we've re-engineered our pipeline and the engine to get rid of any hitches and lags and anything that gets in the way of fine control over units and speed of gameplay. So what you get is a very fluid experience where the units react when you tell them to."
  • Year-end
    2006-2007 Game Developers Survey Q&A - Part 3 on FiringSquad talks with Remedy's Matias Myllyrinne and Tilted Mill's Jeff Fiske about this past year in gaming, and what to expect from next year.
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Dec 29, 2006, 03:14
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Re: ... Dec 29, 2006, 03:14
Dec 29, 2006, 03:14
 
Well, they weren't very specific. I'm just basing this off what I've seen in gameplay footage.

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Dec 29, 2006, 00:03
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Re: ... Dec 29, 2006, 00:03
Dec 29, 2006, 00:03
 

I don't think that means the units will turn instantly. At least it doesn't sound that way.
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Re: ...
Dec 28, 2006, 22:47
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Re: ... Dec 28, 2006, 22:47
Dec 28, 2006, 22:47
 
So what you get is a very fluid experience where the units react when you tell them to.

While this is good in concept, I fear it may upset the balancing of some of the stronger units. In the videos I've seen, the Mammoth tanks turn instantly, as do their turrets. Since the Mammoth tank is supposed to be a slow unit with lots of armor and firepower, having a slow turning speed for both the unit and its turret would be more balanced, as it would allow for quicker, less powerful units to outmaneuver it. You could do this against Overlord tanks in Generals and it worked well (if you had good micro), promoting unit mixing to balance out the weaknesses of any given unit.

If every unit in C&C3 can turn and aim instantly, there will inevitably be balance issues.

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Dec 28, 2006, 19:35
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Re: ... Dec 28, 2006, 19:35
Dec 28, 2006, 19:35
 
Yes, but there have been some negative feedback from beta testers that have been very under-whelmed by it
Really? Why?

Looking forward to SC, though Im not so bothered by problems with multiplayer, I don't really play multiplayer RTS.

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Dec 28, 2006, 17:46
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... Dec 28, 2006, 17:46
Dec 28, 2006, 17:46
 
Keep an eye on Supreme Commander then. It looks to blow C&C3 out of the sky anyway...
Yes, but there have been some negative feedback from beta testers that have been very under-whelmed by it. Hopefully that won't be the case because I'd love a decent RTS game.

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Remember: Riley has autism. He has trouble communicating, and in an overstimulating
environment, he can get frightened and run away, leaving his parents frantic. - Auburn
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Dec 28, 2006, 17:05
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Re: ... Dec 28, 2006, 17:05
Dec 28, 2006, 17:05
 
Keep an eye on Supreme Commander then. It looks to blow C&C3 out of the sky anyway...

This comment was edited on Dec 28, 17:05.
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Dec 28, 2006, 14:04
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... Dec 28, 2006, 14:04
Dec 28, 2006, 14:04
 
When I saw that C&C3 would also being appearing on X360 my heart sank. I've pretty much given up expecting anything. I'm expecting it will be another game where you can barely zoom out, negating any use of the word "strategy"... graphics are great but I like to be able to control my units rather than having my nose pressed up against them. I could barely play AoE3. I'll be over the moon if I can actually zoom out to a sensible distance (anything even vaguely close to the original game or RA2 would be brilliant).

- - - - - - - - - - - - - -
Founder of the "I Hate Smiley Fitz" society

Remember: Riley has autism. He has trouble communicating, and in an overstimulating
environment, he can get frightened and run away, leaving his parents frantic. - Auburn
"The price of freedom is eternal vigilance."
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