Morning Q&As

  • Command & Conquer 3: Tiberium Wars
    The Command & Conquer 3: Tiberium Wars Q&A Computer and Video Games discusses the RTS sequel with executive producer Mike Verdu: "Raw fun-factor and high-level, competitive RTS gameplay. What we're trying to do is create a game that has really good fundamentals and appeals to people that want to play RTS games competitively, either in tournaments or against each other to get onto the leaderboards or the ladders. At the same time we're trying to make the counters really well understood, with a predictable ruleset where you win because of how good you are and the skill you bring to the table, and we've re-engineered our pipeline and the engine to get rid of any hitches and lags and anything that gets in the way of fine control over units and speed of gameplay. So what you get is a very fluid experience where the units react when you tell them to."
  • Year-end
    2006-2007 Game Developers Survey Q&A - Part 3 on FiringSquad talks with Remedy's Matias Myllyrinne and Tilted Mill's Jeff Fiske about this past year in gaming, and what to expect from next year.
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Dec 28, 2006, 14:04
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Dec 28, 2006, 14:04
 
When I saw that C&C3 would also being appearing on X360 my heart sank. I've pretty much given up expecting anything. I'm expecting it will be another game where you can barely zoom out, negating any use of the word "strategy"... graphics are great but I like to be able to control my units rather than having my nose pressed up against them. I could barely play AoE3. I'll be over the moon if I can actually zoom out to a sensible distance (anything even vaguely close to the original game or RA2 would be brilliant).

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