Sunday Q&As

  • Marc Laidlaw
    The Marc Laidlaw Q&A on Computer and Video Games catches up with the Valve writer to discus the story in the Half-Life series: "Are you doing the right thing or the wrong thing? We really like messing around with the implications of telling you that you're doing one thing, when actually, everything else is forcing you to do something different from that. There's irony in the game - everybody tells you that you're a scientist, but all you're actually doing is running around shooting stuff. All these things fall into the bucket of Gordon Freeman..."
  • Warren Spector
    The State of play Q&A with Warren Spector on Computer and Video Games talks with the designer about, well, the state of play: "Well, I'm kind of a Johnny-one-note when it comes to game design - I'm all about giving players control over the experience. The sooner we get rid of games that are movie-inspired instead of pushing the unique qualities of OUR medium... the sooner we move from puzzle-oriented design to problem-oriented/open-ended-solution design... the sooner we stop making linear rollercoaster rides and start making games that give players freedom to act and to experience the consequences of their choices... the more we move in those directions, the better, as far as I'm concerned. The nice thing is, it seems like the market's agreeing with me. Finally!"
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Re: No subject
Dec 26, 2006, 05:57
10.
Re: No subject Dec 26, 2006, 05:57
Dec 26, 2006, 05:57
 
They made Gordon simply a tool. He's nothing more.

He's an MIT graduate. A theoretical physicist. I don't care how much they play on him being a "tool" or what have you, he's so far from fitting the profile of handling combat as he does that even when the first HL came out and it was still common they were trying intentionally perpetuate that kind of stereotype of implausibility in FPS and PC games in general.

Then they went through and had the kick-ass expansion, Opposing Forces, made for the first game; detailing CPL Shepherd and the soldiers' side of the fight. I mean, the first dump truck-sized hole in the story line (in Gordon) would be plausible on its own, but CPL Shepherd, whom is still the only character they haven't brought back yet, makes me think they'll tie up a few loose ends by the time the series comes to a close.

Oh, don't get me wrong, I like Gordon. Even if he's a mute, if someone's going to bring back the panache of combat that only the DooM marine could seemingly have (that rucksack of his WAS really huge), it'd be him.

As for Alyx

Alyx... I liked her character in Ep1, just not how she was presented in the story. That probably doesn't make sense, but you know, you really just retreaded old territory in the game, going back into the Citadel and all, then playing bodyguard later on (was not cool with me at all).

Maybe this "exodus" they've got planned from City 17 as part of the storyline will get it back on track. I don't mind instilling some humanity into my game (I liked that about HL2, the rebels felt "real" and somewhat genuine in their fight), but I don't care for masochistic girlfriends.

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Dec 26, 2006Dec 26 2006