It's a risk. The Games for Windows strategy is on the verge of being schizophrenic. Can the cumbersome PC gaming experience really be simplified down to a console scheme? There are just too many freedoms and variations that exist in the PC universe to accurately interpret the PC as "the console that everybody already owns." It's not that simple. So is GFW a trick? Is Microsoft trying to lure back some of the consumers that were lost when Xbox was launched (an initiative that cannibalized PC gaming sales by design)?
The answer, like the Games For Windows vision, is not so clear. But there is most certainly the opportunity for Microsoft to create something very special. A cross-platform community where you and I can jump from Xbox to PC to our cell phones seamlessly. Anywhere.
Seriously dude, how can you think this is a bad idea?It is a bad idea because developers will still release buggy games. Consumers will simply have to pay more for games because of the Microsoft GFW license. You don't seriously expect game publishers to absorb that cost, do you?
Microsoft knows that good business is keeping the dev and the consumer happy. Bad business is pissing one off. Posters here rarely seem to understand that.What you fail to realize is that those two aren't necessarily mutually inclusive. Businesses continually push and encroach upon consumers and rarely do they pay a price for it or even receive backlash over it because it's done gradually or obfuscated or because the company doing it is in a dominant market position and can get away with it. It's why consumers aren't boycotting or complaining en masse over the fact that packaged food prices have effectively soared over the years due to significantly smaller package sizes. Businesses treat their customers as poorly as they can get away with, and unfortunately consumers let them get away with quite a bit.
and how long before a PC dev has to pay MS for each sold copy (just like console games), and how long before MS makes DX not-free unless you participate in GFW.Exactly. Even though the PC is an open platform in the sense that third-party development tools and libraries can be used, Microsoft can leverage its control over the OS to make using those third-party tools and libraries difficult if not impossible. Microsoft already does this with its DirectX SDK's by only supporting its own languages and compilers. By tying DirectX 10 to Vista Microsoft has ensured that developers and consumers must use Vista to get the benefits of DirectX 10 and by bundling the game browser and Live service into Vista and into its SDK's, Microsoft has made it the default method of incorporating that functionaily into games for Vista.
Correct me if i'm wrong but werent there quite a few XP only games released when XP was?You're wrong. Windows 98 didn't drop out as the preferred or even just a viable gaming platform until a couple of years after XP's release. Microsoft's only XP exclusive was Windows Media Player 8 which was shortlived.
Microsoft are just trying to enabling PC gaming easier for those unable/unwilling to learn the complete ins and outs of sustaining a PC.NO, that is not all Microsoft is trying to do. Microsoft wants to turn the Windows platform into a revenue stream for games as it has with its XBOX console through XBOX live subscriptions and game licenses. So, while it will certainly simplify PC gaming, PC gamers will literarily pay for that privilege.
So why are so many people clamouring all over this saying it's stupid, it'll force us to buy Vista etc etc etc. No doubt you'll buy vista in the future. No doubt quite a few games will provide XP support as well. So what the hell is the problem?The problem is that the people clamouring don't like to pay money when it shouldn't be necessary. Microsoft will eventually force Vista and its Live service upon game consumers by simply not providing support for anything else and making using alternatives impossible or unattractive for developers.
Why is content any more expensive to generate on the PC?
And I bet you'll see the quality of games go really south on the PS3 (and, to a lesser extent, the 360) now that hard drives, and thus patching, is available.Oh yeah, I don't doubt that.
The more content you have, the more content you have to generate and QA.Why is content any more expensive to generate on the PC? I guess if you're doing "low res" models of everything... who knows. IANA game developer.
SomeDude was saying that console games are far more stable. Which has nothing to do with content.
1) Adventure
2) Space sims
Developers dumb down games for consolesWay to miss the point. SomeDude was saying that console games are far more stable. Which has nothing to do with content.
PC games haven't gotten any worse, console games have simply gotten better.
"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."
- Jim Goad