XNA Q&A

Gamasutra's XNA In-Depth Q&A talks with Microsoft's Dave Mitchell about their new development platform. Dave apparently enjoys his coffee, this excerpt is about 10% of his first answer: "And the second part of the vision really is all about content. It's great that we've got the tools, and we feel really good about what we're providing here, but the next piece of it really is how do we arm and equip all of the creators in order for them to really be successful with content. This comes in the form of the value added to the rolling momentum that we're going to be instilling in terms of value into the XNA Creators Club, and will come in the form of an online community with access for the members to thousands upon thousands of pieces of content of Microsoft, as well as third party content partners that we're establishing with; Turbosquid being one of the first ones that we announced as part of the press release yesterday."
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Dec 16, 2006, 15:05
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No subject Dec 16, 2006, 15:05
Dec 16, 2006, 15:05
 
Is anyone following this XNA stuff? I've glanced at it from time to time, but it sounds like a bunch of hype and/or marketing.

It's designed to unify PC & Xbox development at the expense of everyone else. I doubt it will be popular amongst low-budget devs who don't stand a chance of getting their game on the Xbox in the first place. Unless MS plans to publish them via Live or something?

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