They put the level cap back on that was taken off in the NWN1 expansions, max 20 now.
The campaign doesn't extend into the epic levels, so if they implemented epic levels there would not be any content to make use of it. While I agree that it's lame that epic levels arn't in, it makes no sense from a developers stand point to take the time to implement epic levels for the initial release. It takes development resources to implement a feature and when you are on a tight development schedule it is a waste of those resources to implement a feature that won't be used until a later date. Would it have been better if NWN 2 had shipped with two seperate campaigns, the second going into epic levels? Sure, but that's not a realistic expectation. Plus, it's not like NWN 2 is any worse a game for not having epic levels, it just didn't implement an optional feature.
Reshashed voices, and only a handfull of new ones
Did that really have a dramatically negative impact on your gaming experience? Given how little you hear your character's voice set it hardly makes a difference whether they have any player character voices at all. While it would've been awesome had they included 2 dozen new voice sets that were voiced by professional voice actors, the impact that that would've made on the game experience is so minute as to be virtually non-existant.
Like you said, linear, things are going to happen regardless how you work, like conversations.
My only major complaint with the game, other than technical issues. Not sure what you mean by "conversations happening regardless of how you work", though.
Area to area transitions, gone, I liked being able to walk from one area to another, through the wilderness, without it there isn't a sense of urgency.
Neither the Fallout Series, the Icewind Dale Series, Planescape: Torment, or Baldur's Gate II included wilderness areas. Instead you fast traveled from key location to key location. It's a different way of handling the gameworld but that does not mean it's worse. Again, this is hardly a damning indictment of the game's design; so many other excellent RPGs have handled traveling the gameworld like this that it makes little sense to complain about it as if it has completely ruined the game.
Development - it is possible to go back in time (after dealing with dryad you can go back to ember and reopen the areas from that time, as if they weren't locked out at all)
Huh? As I recall you can travel to Ember at any time during the 2nd and 3rd Act and everytime you do Ember is still
destroyed. That said I can think of at least one severely bugged quest in the game, if that's what you're getting at. Didn't stop me from finishing or enjoying the game though.
This comment was edited on Dec 12, 18:37.