GRAW 2 Announced

Following the details on Ghost Recon: Advanced Warfighter 2 from this morning comes the official press release announcing the game, saying "the next installment in the popular squad-based action franchise, is currently in development for the Xbox 360(TM) video game and entertainment system from Microsoft, the PlayStation®3 computer entertainment system, the PSP® (PlayStation®Portable) system and Windows® PC. Tom Clancy's Ghost Recon Advanced Warfighter 2 is being developed by the award-winning teams that created the original Tom Clancy's Ghost Recon Advanced Warfighter(TM) in Ubisoft's Paris and Red Storm Studios. Tom Clancy's Ghost Recon Advanced Warfighter 2 is scheduled for worldwide release in Spring 2007." A GRAW2 teaser trailer can be found on this page (the full trailer is promised in a week), and here's the portion of the announcement describing the game:
Tom Clancy's Ghost Recon Advanced Warfighter 2 builds off of the events in the first game and places gamers in control of the U.S. military's elite fighting unit, the Ghosts. In the year 2014, the rising conflict between Mexican loyalists and insurgent rebel forces has thrown Mexico into full-scale civil war. Under the command of Captain Scott Mitchell, the Ghosts are called upon to face an imminent threat to the United States. The fate of two countries now lies in the hands of the Ghosts as they fend off an attack on U.S. soil. Equipped with the most cutting-edge weaponry and technology, the Ghosts must battle on both sides of the border to neutralize the escalating rebel threat.

Key Features:

    • Groundbreaking Visual Experience: The war zone in Tom Clancy's Ghost Recon Advanced Warfighter comes to life as you navigate through trash-strewn streets and pick off enemies from behind bomb-scarred structures. The cutting-edge physics and particle systems will show you some of the most intense and realistic explosions, smoke, and environment destruction ever seen in a video game. Dynamic lighting and shadows will morph as real-time day/night cycles and a constantly changing weather system require you to adjust to the changing conditions on the fly. All-New Battlegrounds: For the first time ever, the Ghosts will defend U.S. soil from a cross-border attack, taking the fight to all-new locations. The Ghosts will battle enemies in mountain terrains, barren deserts and even on their home turf in El Paso, Texas. Each environment presents its own benefits and challenges and will call for fresh tactical approaches.
    • Vastly Improved Artificial Intelligence (AI): Watch your back as rebels send their own team members to flank your position or gain vantage points by utilizing vertical gameplay to pick you off from the rooftops above. Improved squad-mate AI will now feed you more of the information you need with descriptive commands like "enemy spotted behind red truck ahead."
    • Improved Cross-Com: The revolutionary new Cross-Com 2.0 will give the player more information than ever before. You will be able to see what your friendly forces see in the top left display and the click of a button will expand that to full-screen view for a clearer and more precise picture. This will give you a more comprehensive view of the entire battlefield. The new Full Command View will allow unprecedented precision in developing and issuing tactical plans on the battlefield.
    • Expanded Support: Command lethal air strikes with jet fighters, gain mobile cover for otherwise impassable situations and replenish armaments on the battlefield using an unmanned artillery MULE. Players can now heal their team on the battlefield, including squad leader Scott Mitchell, with an all-new Medic class of soldier.
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14.
 
No subject
Dec 8, 2006, 15:01
14.
No subject Dec 8, 2006, 15:01
Dec 8, 2006, 15:01
 
I personally pay for the premium hardware to be able to enjoy the games on the highest settings and with all the features turned on, and play the game the way it's meant to be. I was turned off by the fact that the PC version din't look close like the 360

I think we have different opinions on what is "premium" hw.
I dont consider my pc a "premium" machine anymore. C2D E6700, 2GB, GF7950GX2 etc.
But I must say that GRAW PC look and play alot better on my machine than the 360 3rd person run'n'gun shooter play on the 360. I admit the sys-reqs are high, but that doesnt make the graphics look bad. It just means you need more horsepower in order to enjoy it.
This is the way I see it:
GRAW-360 is a 3rd person action-shooter.
GRAW-PC is a 1st person action-shooter that I have modded realism into, thus making it closer to what Ghost Recon was originally all about.
So if GRAW2-PC will follow in GRAW1-PC's footsteps while retaining the same openess towards modding I have no concern because I know it will be a better product than the 360-version which wont have any moddability. I dont see GRIN mentioned in this announcement. I hope atleast Ubi have acquired a license to GRIN's engine but also hope they wont let (the incompetent) Ubi Shanghai touch it.

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     Re: We'll See
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