Prey on Steam

The Steam Website has word that Prey will be released on the Steam service today. This solves the problem for owners of the game by way of the now-defunct Triton service (story) who have not yet received their boxed copy (story), and offers an interesting counterpoint to negative comments about Steam from Scott Miller just yesterday (story). Word is:
Prey will be available Thursday, November 30 on Steam for $49.95. Previous purchasers of the retail or downloaded editions of Prey can activate a copy on Steam at no cost by using their existing product key.
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28 Replies. 2 pages. Viewing page 1.
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28.
 
Re: Nifty
Dec 7, 2006, 22:35
28.
Re: Nifty Dec 7, 2006, 22:35
Dec 7, 2006, 22:35
 
No it doesn't.
LOL! Okay, you win.

27.
 
Re: Nifty
Dec 7, 2006, 17:13
27.
Re: Nifty Dec 7, 2006, 17:13
Dec 7, 2006, 17:13
 
That all depends on how long it takes you to come to your senses and stop trying to contradict me.

No it doesn't.

I have read of a place where humans do battle in a ring of Jell-O. -- Tealc
If one synchronized swimmer drowns, do they all drown? -- Bucky B. Katt
26.
 
Re: Nifty
Dec 7, 2006, 13:08
26.
Re: Nifty Dec 7, 2006, 13:08
Dec 7, 2006, 13:08
 
I don't know what Vivendi was charging, but it wouldn't surprise me if they dropped the price in order to unload as many units as possible so they could get as much out of it as possible before the agreement was terminated.
I don't doubt that is the case, but the point still stands. Valve did not drop its price when it could have even if there had been some agreement which kept it from lowering its price below the price charged by retailers.

The number of middle-men aren't the same because digital distribution has the potential of taking the publisher out of the picture as well.
First, that is why I specifically mentioned third-party games. Second, even in cases of games from outside developers where the publisher is eliminated, the price of the game on Steam to consumers is not less, and Valve's cut simply fills in the gap. With Red Orchestra Valve's cut is supposedly 50% despite the fact that it did not fund the game, and the selling price of the game on Steam is not lower than the retail price.

Packaging doesn't come out of the publishers cut, it's factored into it. There's a difference.
No, there isn't a difference because the money saved from the packaging and media DOESN'T go to the developer or the consumer. Sure, the publisher saves that money, but since your point was that the developer would benefit from this, the fact is that it won't and neither will the consumer.

But there are a number of games on Steam from independent developers. And they're the ones that Steam has the most potential of helping.
Given that Valve's cut of these sales is so large, I doubt that it is that helpful. Independent developers can certainly do better than Steam when it comes to distribution costs, but since Valve doesn't publicly disclose the sales figures and since it is essentially impossible to predict whether sales via Steam would have been greater than with a another digital distributor, it is hard to say definitively.

It would be stupid to believe that freedom from a publisher would automatically make a game good.
Yes, it would, but that is what you and other Steam supporters have been claiming or implying. Evidence from self-funded sequel titles like Sin Episode 1 and Freedom Force 2 demonstrates that the lack of publisher input more likely makes a game worse.

One of the best examples would probably be Introversion Software. Their games (Uplink, Darwinia, and DEFCON) are ones that no publisher in their right mind would fund. They are niche products that may not sell incredibly high numbers. But, with low overhead they are able to do quite well. Using the profits from the previous game, they are able to make to the next one better and more polished.
They also don't need publisher funding given the low development costs and production values. But, that is not the point. My point is that having a publisher wouldn't make these games any worse.

So, how long do you think we can keep this thread going?
That all depends on how long it takes you to come to your senses and stop trying to contradict me.

This comment was edited on Dec 7, 14:48.
25.
 
Re: Nifty
Dec 6, 2006, 15:10
25.
Re: Nifty Dec 6, 2006, 15:10
Dec 6, 2006, 15:10
 
And, in addition to that Valve didn't match the price Vivendi was charging for Half-Life 2 on its website in the final months when Vivendi was still the publisher.

I don't know what Vivendi was charging, but it wouldn't surprise me if they dropped the price in order to unload as many units as possible so they could get as much out of it as possible before the agreement was terminated.

What you fail to realize is that the retailer's cut and the distributor's cut is actually the same cut NOT two separate cuts. .... Therefore, the number of middle-men is the same when compared to Steam.

Actually I do, but that's beside the point. The number of middle-men aren't the same because digital distribution has the potential of taking the publisher out of the picture as well.

Again you are wrong because the elimination of the media and packaging ADDS to Valve's cut because the list price for games is not increased to add it, i.e. the publisher normally absorbs that cost.

Packaging doesn't come out of the publishers cut, it's factored into it. There's a difference. And, since packaging is an expense that doesn't exist in digital distribution it does count.

That doesn't happen in all of those publisher re-released games on Steam. Customers are simply feeding Valve and the publisher not the developer the majority of their money.

Unfortunately, most developers are owned by publishers. As a result, they share little of the profits and generally don't retain the Intellectual Property rights to their own games. But there are a number of games on Steam from independent developers. And they're the ones that Steam has the most potential of helping.

Online distribution could potentially give developers more freedom from publishers and allow them to maintain creative control over their games.


That is a myth because it doesn't solve the huge problem of paying for a game's development. Self-publishing or publishing through digital distribution doesn't solve the problem of who will pay for the huge expense of a game's development. Plus, if you look at Ritual's Sin Episodes as an example, elimination of the publisher's influence does nothing to improve a game's quality and originality. The original Sin was better than the sequel.


You really like your myths, don't you? It would be stupid to believe that freedom from a publisher would automatically make a game good. The majority of products in any industry are going to be crap. That's just the way it is. But independence from a publisher allows a developer the freedom to experiment and take risks that they normally couldn't do. One of the best examples would probably be Introversion Software. Their games (Uplink, Darwinia, and DEFCON) are ones that no publisher in their right mind would fund. They are niche products that may not sell incredibly high numbers. But, with low overhead they are able to do quite well. Using the profits from the previous game, they are able to make to the next one better and more polished. Although there are far less independent developers than there used to be, they are definitely out there.

So, how long do you think we can keep this thread going?

I have read of a place where humans do battle in a ring of Jell-O. -- Tealc
If one synchronized swimmer drowns, do they all drown? -- Bucky B. Katt
24.
 
Re: Nifty
Dec 3, 2006, 10:05
24.
Re: Nifty Dec 3, 2006, 10:05
Dec 3, 2006, 10:05
 
Vivendi knew about Steam when they signed the contract, and did insist that both versions be sold for the same price. What Vivendi claimed in the lawsuit was that Valve misrepresented the size of role that Steam would play. They figured that Valve would just use Steam to sell a few copies, but instead Valve pretty much pushed it as the main way to purchase Half-Life 2. Which meant far less money for Vivendi
Vivendi's court filings say otherwise, and Valve didn't even match Vivendi's price when it later dropped so there was no willingness on Valve's part to drop its price and it used the supposed contractual obligation as an excuse to justify its position.

As soon as the contract with Vivendi was terminated, Valve immediately signed with EA. So, there was always a publisher involved.
No, Valve didn't. At least one month went by before Valve signed with EA when Vivendi's contract expired. Plus there was the delay for the EA retail boxes to be produced and hit the streets. Valve did nothing during that period to lower the price of the game, and the remaining Vivendi boxes were being sold for as low as $19.99 at retail all the way to December of 2005. And, in addition to that Valve didn't match the price Vivendi was charging for Half-Life 2 on its website in the final months when Vivendi was still the publisher.

But, in retail there is always more than one middle man. You have the publisher, the retail store, and sometimes a distributor, all taking their cut.
What you fail to realize is that the retailer's cut and the distributor's cut is actually the same cut NOT two separate cuts. Retailers which buy the game direct from the publisher simply get more margin per sale than those who purchase the game via distribution. Therefore, the number of middle-men is the same when compared to Steam.

Plus the cost of the CD and packaging. Altogether that's much more than Valve's cut will ever be.
Again you are wrong because the elimination of the media and packaging ADDS to Valve's cut because the list price for games is not increased to add it, i.e. the publisher normally absorbs that cost.

I actually don't have a problem with games distributed online costing the same as the retail editions (though it would be nice if they were lower), as long as that "extra" money goes to the developer and not the publisher.
That doesn't happen in all of those publisher re-released games on Steam. Customers are simply feeding Valve and the publisher not the developer the majority of their money.

Online distribution could potentially give developers more freedom from publishers and allow them to maintain creative control over their games.
That is a myth because it doesn't solve the huge problem of paying for a game's development. Self-publishing or publishing through digital distribution doesn't solve the problem of who will pay for the huge expense of a game's development. Plus, if you look at Ritual's Sin Episodes as an example, elimination of the publisher's influence does nothing to improve a game's quality and originality. The original Sin was better than the sequel.

This comment was edited on Dec 3, 10:20.
23.
 
Re: Nifty
Dec 2, 2006, 17:10
23.
Re: Nifty Dec 2, 2006, 17:10
Dec 2, 2006, 17:10
 
Actually that is a myth because Vivendi sued Valve for selling the game directly at all.

Nope. Vivendi knew about Steam when they signed the contract, and did insist that both versions be sold for the same price. What Vivendi claimed in the lawsuit was that Valve misrepresented the size of role that Steam would play. They figured that Valve would just use Steam to sell a few copies, but instead Valve pretty much pushed it as the main way to purchase Half-Life 2. Which meant far less money for Vivendi.

Proof of that an agreement was not keeping the prices of games on Steam higher was first seen when Vivendi's publishing agreement with Valve expired. Valve did NOT lower or even match the prices Vivendi had been charging on its own website store for Valve's games let alone street prices.

As soon as the contract with Vivendi was terminated, Valve immediately signed with EA. So, there was always a publisher involved.

The box has nothing to do with it. All third-party games on Steam have a middle man too. It's Valve.

That's a good point. But, in retail there is always more than one middle man. You have the publisher, the retail store, and sometimes a distributor, all taking their cut. Plus the cost of the CD and packaging. Altogether that's much more than Valve's cut will ever be.

For the most part Steam doesn't even match the street prices of games sold at retail.

That goes back to the original point. The street price is lower because larger retailers take a cut on the per unit price in order to sell more units. But again, Valve is prevented from selling below MSRP by the publishers.

I actually don't have a problem with games distributed online costing the same as the retail editions (though it would be nice if they were lower), as long as that "extra" money goes to the developer and not the publisher. Most developers rely very heavily on publishers for funding, which means they have to give up a lot of creative control. Publishers are looking for the greatest profits with the lowest risks, which means in rushed out sequels and games based on "proven formulas". Online distribution could potentially give developers more freedom from publishers and allow them to maintain creative control over their games. That would result in more creative and original games. And that's good for us.

I have read of a place where humans do battle in a ring of Jell-O. -- Tealc
If one synchronized swimmer drowns, do they all drown? -- Bucky B. Katt
22.
 
Re: No subject
Dec 1, 2006, 00:26
22.
Re: No subject Dec 1, 2006, 00:26
Dec 1, 2006, 00:26
 
Maybe you should go over there and work on converting them.

The Tenth Crusade in the making?

21.
 
Re: No subject
Nov 30, 2006, 21:11
21.
Re: No subject Nov 30, 2006, 21:11
Nov 30, 2006, 21:11
 
I heard there are a lot of Steam fanboys on the IGN boards. Maybe you should go over there and work on converting them.

#bluesnews on QuakeNet -- idle around it and get it going!
20.
 
Re: No subject
Nov 30, 2006, 21:02
20.
Re: No subject Nov 30, 2006, 21:02
Nov 30, 2006, 21:02
 
Watch as Steam shuts down in the next couple of months.
Assuming that many consumers idiots are actually buying renting all of these games on Steam, it certainly wouldn't surprise me if Steam started having more frequent capacity and availability problems instead of just at popular game releases and updates.

This comment was edited on Nov 30, 21:04.
19.
 
No subject
Nov 30, 2006, 20:56
19.
No subject Nov 30, 2006, 20:56
Nov 30, 2006, 20:56
 
Watch as Steam shuts down in the next couple of months.

Prey is the new Ted McGinley!

#bluesnews on QuakeNet -- idle around it and get it going!
18.
 
Re: Nifty
Nov 30, 2006, 20:55
18.
Re: Nifty Nov 30, 2006, 20:55
Nov 30, 2006, 20:55
 
When Valve released Half Life 2, they had to agree not to sell the Steam version for less than the boxed one.
Actually that is a myth because Vivendi sued Valve for selling the game directly at all. Price was not the issue. Proof of that an agreement was not keeping the prices of games on Steam higher was first seen when Vivendi's publishing agreement with Valve expired. Valve did NOT lower or even match the prices Vivendi had been charging on its own website store for Valve's games let alone street prices.

The publisher didn't want a lower priced Steam version to cut into their profits. I'm sure every publisher is insisting on the same thing.
For the most part Steam doesn't even match the street prices of games sold at retail.

Unfortunately, as long as a game has a boxed version there will always be a middle man.
The box has nothing to do with it. All third-party games on Steam have a middle man too. It's Valve.

I counted 60 games for sale on Steam. About half of those are selling for less than the initial retail price.
Genius, those prices are not less than the retail price of the games at the time they were offered on Steam. The initial retail price is irrelevant if the game wasn't offered on Steam at its initial release.

So, they do half a fairly decent bargain bin.
Selling games at the same or higher than the current suggested retail price is no bargain. So, no Steam doesn't have a decent bargain bin.

This comment was edited on Nov 30, 21:08.
17.
 
Other costs
Nov 30, 2006, 20:48
17.
Other costs Nov 30, 2006, 20:48
Nov 30, 2006, 20:48
 
One has to think of the savings in travel costs and time out of your day as well here.
Living in the city was a pain for me, When a game hit the shelf which I wanted it was always a hour or 2 and a bit of fuel to venture off to the mall. and the frustration of parking.
Now I live in the mountains and the nearest EB is over a 2 hour drive away.
Steam costs may be more, but It's a lot cheaper for someone in my position. So there is a customer base that does need steam in a bad way.

16.
 
Re: Nifty
Nov 30, 2006, 18:55
16.
Re: Nifty Nov 30, 2006, 18:55
Nov 30, 2006, 18:55
 
Yep!!! That's Valve for you. They talked about how Steam was going to cut out the middle men & save the customer money. But with no box, there is never a bargain bin & Valve never gave us a quality title game for less than retail.

When Valve released Half Life 2, they had to agree not to sell the Steam version for less than the boxed one. The publisher didn't want a lower priced Steam version to cut into their profits. I'm sure every publisher is insisting on the same thing. Unfortunately, as long as a game has a boxed version there will always be a middle man.

That's a good point about the "bargain bin", though. I counted 60 games for sale on Steam. About half of those are selling for less than the initial retail price. So, they do half a fairly decent bargain bin. But, the price on Steam will never drop as fast as the price of the boxed versions.

I have read of a place where humans do battle in a ring of Jell-O. -- Tealc
If one synchronized swimmer drowns, do they all drown? -- Bucky B. Katt
15.
 
Re: Nifty
Nov 30, 2006, 17:27
15.
Re: Nifty Nov 30, 2006, 17:27
Nov 30, 2006, 17:27
 
Wow. I thought prices were supposed to go down by cutting out the box, cd, manual, store, etc. and selling it online. Instead it goes up? GJ!

Yep!!! That's Valve for you. They talked about how Steam was going to cut out the middle men & save the customer money. But with no box, there is never a bargain bin & Valve never gave us a quality title game for less than retail.

LIES!!!!!!!!

Never underestimate the greed of corporate America.

14.
 
No subject
Nov 30, 2006, 16:56
14.
No subject Nov 30, 2006, 16:56
Nov 30, 2006, 16:56
 
Scott/George, I still want my boxed copy you cretins!

----------------------------------------------------------------------
I am a Blues Nazi.
----------------------------------------------------------------------
"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."

- Jim Goad
Avatar 10137
13.
 
Re: price
Nov 30, 2006, 14:31
13.
Re: price Nov 30, 2006, 14:31
Nov 30, 2006, 14:31
 
How does that crow taste, Scott?

Probably pretty good with a little soy sauce on it. Oop, that's duck. Excuse me!

12.
 
Re: price
Nov 30, 2006, 14:22
12.
Re: price Nov 30, 2006, 14:22
Nov 30, 2006, 14:22
 
How does that crow taste, Scott?

11.
 
Re: Nifty
Nov 30, 2006, 14:19
PHJF
 
11.
Re: Nifty Nov 30, 2006, 14:19
Nov 30, 2006, 14:19
 PHJF
 
Retailers have Bargain Bins.


Steam does not.

------
"Oh how awful. Did he at least die peacefully? To shreds you say. Well, how's his wife holding up? To shreds you say."
Steam + PSN: PHJF
Avatar 17251
10.
 
Re: Nifty
Nov 30, 2006, 13:42
10.
Re: Nifty Nov 30, 2006, 13:42
Nov 30, 2006, 13:42
 
PC version of prey is down below $10 on ebay... Why would you buy an old game retail?! That is what ebay is for!

Has any game on steam ever seem a price decrease?

9.
 
Nifty
Nov 30, 2006, 13:27
9.
Nifty Nov 30, 2006, 13:27
Nov 30, 2006, 13:27
 
Wow. I thought prices were supposed to go down by cutting out the box, cd, manual, store, etc. and selling it online. Instead it goes up? GJ!

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