Star Trek: Legacy IGN's
Star Trek: Legacy Q&A chats up D.C. Fontana and Derek Chester about
Bethesda Softworks' upcoming Trekkie game: "At the beginning, in the
Enterprise era, the villain is just beginning to take shape. Their plans are
just coming to fruition, something that they have been planning for quite
some time. Once everything falls into place for our villain, they pull back
in order to further their agenda in solitude while gaining strength. Further
on in the timeline, the villain grows in power and becomes an even greater
threat to the Federation. This makes for an interesting fabric in which to
craft a story because we can weave back and forth through the many Canon
events seen in the multiple series in a way that not only makes sense, but
also creates greater intrigue and fits into the greater mythos of Trek."
Scott Miller The
Miller's Tale on Gamasutra.com talks with 3D Realms' Scott Miller, who
expresses, among other things,
reservations about working with Steam because it's owned by a
competitor: "I’d love to see Steam spin off as their own company. That would
be a smart move. That removes the conflict of interest issue and it would
give Steam focus as a separate company. Since they’re buried in Valve, if
Valve doesn’t do well for a game or two, Steam will get cut before their
internal game development. They have to consider Steam secondary. I don’t
know why they hang on to Steam as an internal thing. They’d probably rule
the game industry if they did. A truly independent company is going to come
along, and I know of a couple of start-ups. I think one of these companies
will emerge as the product leader and they should be able to take Steam’s
spot."
City of Heroes The
City of Heroes Issue 8 Q&A on Computer Games Online discusses the
changes in the new issue of NCsoft's superhero MMORPG, which launched today:
"Issue 8 gives a lot of the bells and whistles that Villains enjoy over to
Heroes. Heroes get a random mission pool similar to the newspapers in the
form of the Police Band missions, as well as their own version of the Mayhem
Missions, called Safeguard Missions. We did a lot in this issue to bring
parity in terms of features to both sides."