Evening Q&As

  • Star Trek: Legacy
    IGN's Star Trek: Legacy Q&A chats up D.C. Fontana and Derek Chester about Bethesda Softworks' upcoming Trekkie game: "At the beginning, in the Enterprise era, the villain is just beginning to take shape. Their plans are just coming to fruition, something that they have been planning for quite some time. Once everything falls into place for our villain, they pull back in order to further their agenda in solitude while gaining strength. Further on in the timeline, the villain grows in power and becomes an even greater threat to the Federation. This makes for an interesting fabric in which to craft a story because we can weave back and forth through the many Canon events seen in the multiple series in a way that not only makes sense, but also creates greater intrigue and fits into the greater mythos of Trek."
  • Scott Miller
    The Miller's Tale on Gamasutra.com talks with 3D Realms' Scott Miller, who expresses, among other things, reservations about working with Steam because it's owned by a competitor: "I’d love to see Steam spin off as their own company. That would be a smart move. That removes the conflict of interest issue and it would give Steam focus as a separate company. Since they’re buried in Valve, if Valve doesn’t do well for a game or two, Steam will get cut before their internal game development. They have to consider Steam secondary. I don’t know why they hang on to Steam as an internal thing. They’d probably rule the game industry if they did. A truly independent company is going to come along, and I know of a couple of start-ups. I think one of these companies will emerge as the product leader and they should be able to take Steam’s spot."
  • City of Heroes
    The City of Heroes Issue 8 Q&A on Computer Games Online discusses the changes in the new issue of NCsoft's superhero MMORPG, which launched today: "Issue 8 gives a lot of the bells and whistles that Villains enjoy over to Heroes. Heroes get a random mission pool similar to the newspapers in the form of the Police Band missions, as well as their own version of the Mayhem Missions, called Safeguard Missions. We did a lot in this issue to bring parity in terms of features to both sides."
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Re: No subject
Nov 30, 2006, 07:08
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Re: No subject Nov 30, 2006, 07:08
Nov 30, 2006, 07:08
 
Well, I might actually agree that it's a good thing Valve not see any of 3DR's sales numbers.

The laughter that would rise up like a wall from the western United States would render the industry useless.

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