Valve has an excellent track record of bundling related products, keeping older products available, and updating aging games to keep them relevant and up-to-date.You are wrong about the last one. Valve doesn't update its older games in terms of modernizing them. Even its Source engine editions of Half-Life 1 and deathmatch are simply the same graphics and gameplay of the original versions. And, that is going to be the problem with episodic releases versus a normal full length game. With a traditional game, the entire thing has a uniform look and behavior because it is all built upon the same code. With episodes even if you wait to get all of them at once, the first ones are most likely going to look and play much differently than the latter ones due to evolving technology, and that is a major factor in ruining the continuity of the experience.
Digital distribution in general will be a huge enabler for this... limited shelf space caused limited game availability. This is no longer a factor.It's still a factor and shelf space is not the only reason why. Game companies simply don't want to support their older titles especially as compatibility issues arise over time due to hardware, driver, and OS upgrades.
I know of several people who PAY iTunes $2.99 per tv show episode. I've heard that iTunes' TV section is doing brisk business. So people tolerate getting one episode at a time pretty well, as far as I can see.But, they aren't waiting six month to a year or more between episodes. People may be paying for episodes in some cases, but they certainly won't tolerate long waits between them if they are paying. That is my point.
Unlike TV you can enjoy it whenever you want, because you own it.If you record the show, you can watch it multiple times as well although I doubt many people would want to do that.
This is not a good criticism of Ep1 (in my opinion) because Episode 1 had a longer and more involved plot and a more satisfying ending.I haven't played HL2 EP1, so certainly it could vary amongst different games. But, usually I can't think of any game I have ever played that I enjoyed where I would want to be forced to stop playing after two or three hours and then wait months or years to continue playing it.
Perhaps a better comparison than TV shows might be movie series. Episodic games are similar to the LotR movies, or the second and third Matrix sequals. There are many months between the releases, but that's a ton faster than the typical hollywood schedule, which gave us series like "Star Wars" with three years between each part.Except the big difference with movie sequels is that they are still complete movies in length on their own. The stories may be a continuation, but they are still the full two or three hours of any other full length movie. These game episodes are not. They are about one-third of the length of a normal full length game (at about one-half of the discounted price).
episodic games are an unknown, but the developers are shooting for the same target.Well they may be shooting for that, but they are missing badly hence the subject of this thread.
You seem to object to the idea entirely, assuming that it will be done poorly, and therefor it is a horrible idea.That is because the idea is fundamentally flawed in both price and execution. The customer pays more, and he still doesn't receive the true uniform and continuous experience that he would from a traditional game.
Historically the video game industry as a whole does a very poor job of keeping older titles available for sale.
Given the expense it is highly unlikely that earlier episodes will be updated to conform to the quality and features found in later episodes
First, people tolerate the delay with television episodes because it is free.
Second, with television shows the viewer usually only waits a week for the next one. With video games the wait is many months or even a year or more between episodes.
Third, the video game playing experience takes longer than that of a television show. Thirty minutes or an hour into a television show and you have seen the plot develop and conclude. So, the wait is more tolerable because the viewer is left with a sense of completion after the episode.
You have the OPTION of taking long breaks between the content... or, you could just buy all 3 episodes as a combo deal (which you know will happen) when they're all released.First, there is no guarantee that all of the episodes will be available as a package. Historically the video game industry as a whole does a very poor job of keeping older titles available for sale. Second, if the initial episode(s) sells poorly, it is highly unlikely that any further episodes will even be made. And, while that might be a good thing in some cases, it isn't necessarily so. The history of video games is littered with examples of good and even some great games which weren't commercially successful. Had those games been released as episodic content, their entirety would never have been available.
You get the entire story at once, with the first parts of the story having the advantage of having been bugfixed and improved since they were first releasedGiven the expense it is highly unlikely that earlier episodes will be updated to conform to the quality and features found in later episodes especially if many months or even years pass between releases (which is very likely given how lengthy game development is). So, the customer doesn't get a uniform experience with episodic releases as he would with a complete game released all at once.
at the price of about a normal full length game, after waiting about as long as a normal full length game.This has yet to be seen, but I am skeptical that the price of the parts as a set will be no more than a typical complete game.
any more than you'd whine at TV shows for only giving you a single episode per week.First people tolerate the delay with television episodes because it is free. With video games customers are paying for content per episode so they expect and deserve more than a "come back in six months or a year to see what happens next." Second, with television shows the viewer usually only waits a week for the next one. With video games the wait is many months or even a year or more between episodes. Third, the video game playing experience takes longer than that of a television show. Thirty minutes or an hour into a television show and you have seen the plot develop and conclude. So, the wait is more tolerable because the viewer is left with a sense of completion after the episode. With a video game, you might spend three or six times that long just to get past a few levels and still be only at the initial stages of the story. Pulling the rug out from the player at that point simply ruins the continuity of the experience.
An episode every 9 months, with $15 profit, is better than a game every 3 years, with $40 profit. Regular money, regular engine upgrades, they stay in the news... there's a ton of benefits.To the developer, sure there are those benefits. But, the consumer gets the shaft because he is paying more for what amounts to "warmed-over content," AND he has to take really long breaks just to see all of it so there is no continuity in the gameplay experience.
anything under $20 is effectively freeThen you should send me $19.99 on a regular basis.
my primitive impulse-buy brainYou hit the nail on the head there. And it sounds like you used your own head as the hammer.
Third, having two professionally made, extremely balanced, beautifully decorated maps per year is about 2 more than most games get 3 years after they are released. Most games are lucky to get a patch for a critical bug 3 years after the developer has moved on.LOL! That is simply because unlike Valve's games most come with more than a few maps at the time of release. Customers don't have to wait three years for them.