Splinter Cell: Double Agent Demos

Two separate demos for Splinter Cell: Double Agent are now available, offering a single-player and a multiplayer sample of the latest installment in the stealthy Sam Fisher third-person shooter series. The single-player demo can be found on 3D Downloads, 3D Gamers, Boomtown (registration required), ComputerGames.ro, FileFront, Gameguru Mania, Gamer's Hell, VGPRO, and Worthplaying. The multiplayer demo is available from 3D Downloads, 3D Gamers, Boomtown (registration required), ComputerGames.ro, FileFront, Gameguru Mania, Gamer's Hell, VGPRO, and Worthplaying.
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33.
 
No subject
Nov 11, 2006, 08:53
33.
No subject Nov 11, 2006, 08:53
Nov 11, 2006, 08:53
 
Playing the PS2 version I can't find anywhere that there's a stealth score? It was blatantly obvious in the mission review screen of SC:CT, but I don't see it in the SC;DA one.

This comment was edited on Nov 11, 08:53.
32.
 
Re: Consolitus strikes again
Nov 11, 2006, 03:18
32.
Re: Consolitus strikes again Nov 11, 2006, 03:18
Nov 11, 2006, 03:18
 
This... game... is... so... buggy. I'm on a mission where I have to knock out a couple of guys and kill another as objectives. Now, I'm also playing on Hard, so incapacitating enemies counts against my stealth score. However, because these are mission objectives, they shouldn't count against my score, right? Wrong. Apparently the devs forgot to make them exceptions so now it is impossible for me to get 100% stealth on that level unless I fail those objectives. Freaking retarded.

I'm not playing this game anymore until they release another patch or something, since the first patch was completely worthless.

Avatar 20715
31.
 
Re: Consolitus strikes again
Nov 10, 2006, 16:02
31.
Re: Consolitus strikes again Nov 10, 2006, 16:02
Nov 10, 2006, 16:02
 
The -controls- don't feel like a console port. They're the same (or nearly the same...there seems to be some slight differences but nothing I can put my finger on precisely), and I've always had no problem once I switched the jump and interact key mappings.

The UI, on the other hand, is an unwelcome touch of console influence. I've played SC1 and 2 on both the PC and multiple consoles, and Chaos Theory on the PC and always felt that the "Interact" window with the text options in the upper left worked well and was easy to use. The choice to replace that with huge, almost text-less "Buttons" arranged in a cross that takes up nearly the entire screen and is damned inconvenient to navigate with keyboard and mouse is one I take issue with. I understand why they decided to do they (it was obviously designed so that people sitting far away from a TV with a controller wouldn't have to read anything and could make out the icons), but it just doesn't work well on the PC.


29.
 
Re: No subject
Nov 10, 2006, 11:20
29.
Re: No subject Nov 10, 2006, 11:20
Nov 10, 2006, 11:20
 
I tried it on a G80 (8800) with Vista RC2 and it actually ran pretty good. The only visual problems I saw was the characters looked like they exploded. So Sam and the other characters aren't rendered correctly at all, but everything else worked and ran fast.

Now of course I am running Vista-G80 drivers that are a little old so these problems I'm seeing now could be gone in a newer set.

I didn't try it in XP with the G80.

28.
 
Re: No subject
Nov 10, 2006, 09:25
28.
Re: No subject Nov 10, 2006, 09:25
Nov 10, 2006, 09:25
 
The only minor issue is that it doesn't support 16:9.

Which is really odd considering its 360 sibling quite clearly does. Maybe there's something in an ini that can be edited?


And to the person complaining about the default, re-mappable controls, the reason they've used Space for Action and Shift for Jump (and have done so in every single SC game to date) is because of the HUGE number of times you'll be pressing Action in the game. They simply decided to make it something easy to reach. In contrast, I think I have needed a jump command in maybe three places so far in the entire game.

But complaining about controls that can be re-mapped is a bit like complaining that your zipper defaults to the "flying-low" position when you put on your pants..


-----
It may be that one day a young man will adore a Pinata.
This comment was edited on Nov 10, 09:25.
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I'm not even angry. I'm being so sincere right now, even though you broke my heart and killed me.
27.
 
No subject
Nov 10, 2006, 09:12
27.
No subject Nov 10, 2006, 09:12
Nov 10, 2006, 09:12
 
It DOES NOT play like a port. I'm not sure why someone is saying that. Gameplay is virtually identical to the last excellent Chaos Theory in single player mode. Graphics look great as usual and uses the unreal engine. Levels ae as large as ever and there are more daytime missions than in the past. You can re-map keys to anything you want and the graphics scale nicely to higher resolutions. The only minor issue is that it doesn't support 16:9.

26.
 
Re: Consolitus strikes again
Nov 10, 2006, 03:33
26.
Re: Consolitus strikes again Nov 10, 2006, 03:33
Nov 10, 2006, 03:33
 
Honestly nope It doesn't feel like a console port to me.

Just tried a bit of Multiplayer, kinda sucks the spys have no weapons except a flash grenade. Woulda been nice to at least have a zapper. As far as i can tell to attack anyone as a spy you have to hold up your arm (used for hacking stuff and goes into a shitty right over the sholder view) then get the brackets on a merc then use the left mouse button.

Avatar 12670
25.
 
Re: Consolitus strikes again
Nov 10, 2006, 02:59
25.
Re: Consolitus strikes again Nov 10, 2006, 02:59
Nov 10, 2006, 02:59
 
Does anyone, who hasn't played the console version, agree this feels really ported.

Ah crap.. I was hoping SC wouldn't be affected by this..

Avatar 22350
24.
 
Re: Consolitus strikes again
Nov 10, 2006, 02:44
24.
Re: Consolitus strikes again Nov 10, 2006, 02:44
Nov 10, 2006, 02:44
 
I liked the Single Player Demo. Thought it looked nice (I'm a sucker for very good looking weather effects), played just like all the other SC games I have played (all but CT).

Things I didn't like: I played on easy, but during the parachute scene I was freaking out and button mashing. There is a spot near the giant crane on the ship you can fall into and not get out of. Some of the voice overs were fine sound level wise, a few other were a pain in the ass to hear. I didn't know what the hell to do with the computer lockpicking device. Took a few tries but got the hang of it.

But on my Athlon 64 3200 system with 2 gigs of ram and a 6800 GT AGP it ran fine with exception to 1 small area. But overall played as nicely as GRAW did with the last patch.

Installing the MP Demo now and will give it a run

Avatar 12670
23.
 
Re: Consolitus strikes again
Nov 10, 2006, 01:29
23.
Re: Consolitus strikes again Nov 10, 2006, 01:29
Nov 10, 2006, 01:29
 
Err, if I recall correctly, you used Space for "Use" and Shift for "Jump" in all the other SC games too. Though, the interface has definitely been consolized. Big icons that pop up in the middle of screen... yeah. Evidently console players couldn't read the text interaction menus of the previous games.

And yeah, this is a pretty half-assed port. Very buggy, retarded save organization, unoptimized. On top of that, it's a port of the 360 version, which is actually inferior to the X-Box version. Really annoys me when PCs don't get the best versions of games.

Avatar 20715
22.
 
Consolitus strikes again
Nov 10, 2006, 01:16
22.
Consolitus strikes again Nov 10, 2006, 01:16
Nov 10, 2006, 01:16
 
Well it's reaching epidemic.

Does anyone, who hasn't played the console version, agree this feels really ported. I mean the movement, feel of the game, the UI, everything is just so horribly awkward. 'Shift' for jump, wtf is with the pinky jump. 'Space bar' for action, wtf. Gamers 5 years ago would never have accepted this kind of crap, maybe it is becoming too common place now.

I remember the original splinter cell for PC and the controls felt great. This game feels like a stuck pig rolling around with a console controller sticking out of it's ass.

I'm really disappointed about the game feel for PC, very obviously ported with very little attention to making the controls or movement adequate for PC. BTW developpers, I don't have a 'memory storage device' for save games, so seeing messages like that only gets me even more PO'd by obvious lack of porting thoroughness.

If PC gaming ever dies this is why, the damn games were never designed properly for PC or ported well enough to feel right for the PC. Developers better stop alienating PC users like this, the PC isn't some red headed step child to get sloppy seconds to some 11 year olds xbox360. Plenty of 3rd person games have been done right for PC, this isn't one of them.
/rant

Good bye to what was once one of the great games for PC.

Am I the only one that feels this way?

This comment was edited on Nov 10, 01:17.
21.
 
No subject
Nov 9, 2006, 22:11
21.
No subject Nov 9, 2006, 22:11
Nov 9, 2006, 22:11
 
Splinter Cell Double Agent won't run on 8800s.

Can anyone confirm this please?

20.
 
Re: having problem with single player demo
Nov 9, 2006, 21:24
20.
Re: having problem with single player demo Nov 9, 2006, 21:24
Nov 9, 2006, 21:24
 
zaq, I also get this. I have other weird graphical bugs too.

I have a 6800 GT w/ 93.71 ForceWares.

Maybe I'll try it on my notebook which has a 7900 GS.

19.
 
having problem with single player demo
Nov 9, 2006, 20:24
zaq
19.
having problem with single player demo Nov 9, 2006, 20:24
Nov 9, 2006, 20:24
zaq
 
When the map starts.. the ocean texture seems to overlap everything else... its really odd.

Anyone else get this?

I do have dx9 and latest forceware drivers

18.
 
Re: No subject
Nov 9, 2006, 19:03
PHJF
 
18.
Re: No subject Nov 9, 2006, 19:03
Nov 9, 2006, 19:03
 PHJF
 
Core Duo > Athlon X2

I'm an AMD fanboy, but the writing is on the wall with this one...

------
"Oh how awful. Did he at least die peacefully? To shreds you say. Well, how's his wife holding up? To shreds you say."
Steam + PSN: PHJF
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17.
 
Re: No subject
Nov 9, 2006, 18:36
17.
Re: No subject Nov 9, 2006, 18:36
Nov 9, 2006, 18:36
 
You can buy an Athlon 64 X2 5200+ (64-bit, 2.6GHz, Dedicated 2MB L2 cache, 2000MHz HyperTransport™ bus, AM2 only) for around $400.

I'm hoping to get an upgrade pretty soon. My employer has an Intel Retail Edge promo where you can get a Core Duo, mainboard (admittedly a crappy Intel-branded one) and a Vista Ultimate license for like $300. I still gotta' find a PCI-E video card, SATA drives and DDR2 RAM though.

Parallax Abstraction
Ottawa, Canada
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16.
 
Re: No subject
Nov 9, 2006, 18:35
16.
Re: No subject Nov 9, 2006, 18:35
Nov 9, 2006, 18:35
 
There's no Starfuck or in-game ad tracking in this one like in Chaos Theory is there?

Dunno. Though I don't see what difference it would make either way. The ads in CT weren't exactly intrusive.

Starforce isn't ads. Starforce is an intrusive copy protection scheme that goes on your computer as a low level driver.

And no, it doesn't have Starforce because, as i understand it, ubisoft abandoned Starforce earlier this year with the release of homm5 and all subsequent games they published.


*edited to sound less like a retard*
This comment was edited on Nov 9, 18:35.
15.
 
Re: No subject
Nov 9, 2006, 18:13
15.
Re: No subject Nov 9, 2006, 18:13
Nov 9, 2006, 18:13
 
The morality aspect isn't that deep. Basically, you have two trust meters, one for the NSA and one for the terrorists. If you do something that pleases either side, their respective meter will increase. If not, it will decrease. If either meter gets to zero, it's game over. Not exactly deep stuff.

From what I've played thus far (most of the game), Chaos Theory definitely seems better. Better level design, better performance and much more polished. SCDA has a lot of bugs. NPCs sometimes get stuck in place or freak out for no apparent reason and start running around kicking doors in. Other times, I found myself getting stuck on objects and in some cases, the controls wouldn't respond at all. This happened mostly whenever I tried to crack a vault or crawl into a ground-level air vent. Very annoying, especially when time is of the essence and there is a guard right around the corner.

So yeah, once again, Ubisoft Shanghai drops the ball. Really wish Ubisoft Montreal had made all the versions, not just the last-gen ones.

You can buy an Athlon 64 X2 5200+ (64-bit, 2.6GHz, Dedicated 2MB L2 cache, 2000MHz HyperTransport™ bus, AM2 only) for around $400.

Or you could buy something that isn't completely worthless, like a videocard. CPUs are pretty much irrelevant to gaming. As long as you have a CPU that isn't so slow that it bottlenecks your videocard, you're good to go. My Athlon XP 3200+ works fine and dandy with my X1900XTX. I once overclocked it 600 MHz (to 2.6 GHz) and saw a whopping gain of 5 fps in Prey. Didn't see any gain whatsoever in other games.
This comment was edited on Nov 9, 18:18.
Avatar 20715
14.
 
Re: No subject
Nov 9, 2006, 18:06
14.
Re: No subject Nov 9, 2006, 18:06
Nov 9, 2006, 18:06
 
Same rehashed stuff from the other splinter cells or is there something "New And Improved" about this one?

"Rehashed" isn't necessarily a bad thing in the case of SC.

There's no Starfuck or in-game ad tracking in this one like in Chaos Theory is there?

Dunno. Though I don't see what difference it would make either way. The ads in CT weren't exactly intrusive.

This comment was edited on Nov 9, 18:08.
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