EA announces
that Need for Speed: Carbon is racing into stores for PC, Xbox 360, Xbox, PS2,
GameCube, and mobile platforms, with the PS3 and Wii editions to launch with
their respective consoles:
Redwood City, Calif. – Wednesday, November 1,
2006 – Electronic Arts (NASDAQ: ERTS) announced that the videogame, Need for
Speed™ Carbon will become available in stores worldwide from this week under the
EA™ brand. Produced by EA Black Box in Vancouver, B.C., Need for Speed Carbon
thrusts players onto the edge of their seat taking them from adrenaline-filled
city streets to death-defying canyon curves.
Boldly expanding on the key features that have made the Need for Speed franchise
a hit for more than a decade, Need for Speed Carbon turns up the excitement and
intensity by introducing all-new canyon racing. As the police turn up the heat,
the battle ultimately shifts to Carbon Canyon, where territories and reputations
can be lost on every perilous curve. With captivating graphics and stunning
visual effects, players will be completely immersed in a gut-check race around
the canyons where more than just winning is at stake.
A streamlined focus on game physics has resulted in a truly authentic racing
experience. Each of the game’s three distinct car classes – Tuner, Exotic, and
Muscle – have been designed to maximize differentiation and enhance performance.
Players will immediately experience the unique handling, acceleration and
driving technique of the more than 50 different custom cars the moment they put
the pedal to the metal. Need for Speed Carbon delivers the next generation of
customization giving you the power to design and tweak your car in every way –
including over 300 different parts – using the ground-breaking new Autosculpt™
technology. With online racing and the most advanced graphics and car
customization tools ever, Need for Speed Carbon is the ultimate next generation
racing game.
“The Need for Speed franchise prides itself on innovation and this year is no
different,” said Larry LaPierre, the games Executive Producer. “By introducing
all-new canyon racing, a re-vamped drift mode and a revolutionary customization
tool, we feel we have developed the ultimate next generation racing experience.”