And that's LA's fault?
LA set a RIDICULOUS deadline, nevermind that Obsidian tried to do too much.. that is irrelevant. LA's expectations were high, Obsidian knew this. The fan's expectations were high, Obsidian knew this. Given the 1 year dev cycle they released an EXCELLENT game, very few devs could make anything better in that idiotic time frame. Obviously content was cut short, but the nature of the RPG market is such that it is impossible to make a quality product in a year.
LA made an idiotic business decision trying to make an RPG in a year. Obsidian was just the fall guy, the poor dev that couldn't resist the temptation of the Star Wars license and all the idiocy that comes attached.
How they thought to take 15 months for a 12 month game is beyond my understanding.
Modern game development requires time. People that don't understand this are idiots, and are the reason we end up with games like KOTOR 2, or the myriad of other half finished pieces of shit that gamers get foisted upon them...This comment was edited on Oct 17, 21:18.
I eat pasta!