Quake Maps Source

Planet rome.ro (thanks Daz) now offers the release of the source code for the maps in the original Quake. Here's the accompanying word from John Romero:
Since it's Quake 1's tenth anniversary this year (starting June 22nd) I thought I'd dig up and release all of Quake's original map sources. For all these years the only possible way to glean any information from Quake's internal format was from BSP deconstruction programs - but those had problems with tons of brushes generated from insane BSP splits. So finally, here are the originals with the dust blown off of them, shined-up and zipped up. Have fun, mappers!
View : : :
8 Replies. 1 pages. Viewing page 1.
Older [  1  ] Newer
1.
 
No subject
Oct 12, 2006, 12:08
1.
No subject Oct 12, 2006, 12:08
Oct 12, 2006, 12:08
 
Very cool. I've torn into a few of these already and looked around. Huge props to id and John for releasing this.

2.
 
Re: No subject
Oct 12, 2006, 13:23
2.
Re: No subject Oct 12, 2006, 13:23
Oct 12, 2006, 13:23
 
Now we just need a good dm6 and dm4 for HL2DM
listening to http://www.progulus.com/ a mountain stream of progressive, rock and metal
3.
 
Re: No subject)
Oct 12, 2006, 15:39
3.
Re: No subject) Oct 12, 2006, 15:39
Oct 12, 2006, 15:39
 
The Dark Zone

the good old days

Avatar 22350
4.
 
No subject
Oct 12, 2006, 16:15
4.
No subject Oct 12, 2006, 16:15
Oct 12, 2006, 16:15
 
actually - one of my favorite Quake genre moments was the hours upon hours I spent with friends playing Quake 2 co-op with action Quake 2 mod over the top.

Really big bad guys would die with 1 shot to the head - but so would you! heheheh Awesome.

**********************************************
Listening to: http://www.xmradio.com/programming/channel_page.jsp?ch=53
FUNGS 53

Squirrel Count: Catch & Release: 11 Shot: 17
5.
 
Re: No subject
Oct 12, 2006, 17:37
5.
Re: No subject Oct 12, 2006, 17:37
Oct 12, 2006, 17:37
 
q1dm1 = best map EVAR 00 no rockets... just grenade launchers. man, my clanmates and I had SO much fun on that map.

(:

6.
 
Re: No subject
Oct 12, 2006, 17:53
6.
Re: No subject Oct 12, 2006, 17:53
Oct 12, 2006, 17:53
 
Now we just need a good dm6 and dm4 for HL2DM

Valve needs to balance HL2DM first. Not holding my breath on that one, though. Though there are some very good maps out there that do a good job of simulating balance due to the way weapons and health/armor are placed.

---
Xfire: GreySpire
We want Blue's News T-shirts!
7.
 
Re: No subject
Oct 13, 2006, 06:49
7.
Re: No subject Oct 13, 2006, 06:49
Oct 13, 2006, 06:49
 
What was best about DM1 to me in an early version of Quake was when a map change would cause you to still keep your items from the previous map... I forget how that worked, but nonetheless... We'd go from completing DM6 in a few minutes to needing about 30 to hit the DM1 fraglimit, since the guys with the rocket launcher would almost invariably jump into the lava... Picture an entire server swimming through lava trying to bring out the one backpack with the rockets! Now that's dedication.

8.
 
Re: No subject
Oct 13, 2006, 07:16
8.
Re: No subject Oct 13, 2006, 07:16
Oct 13, 2006, 07:16
 
lol i remember that

Avatar 22350
8 Replies. 1 pages. Viewing page 1.
Older [  1  ] Newer