Quake Maps Source

Planet rome.ro (thanks Daz) now offers the release of the source code for the maps in the original Quake. Here's the accompanying word from John Romero:
Since it's Quake 1's tenth anniversary this year (starting June 22nd) I thought I'd dig up and release all of Quake's original map sources. For all these years the only possible way to glean any information from Quake's internal format was from BSP deconstruction programs - but those had problems with tons of brushes generated from insane BSP splits. So finally, here are the originals with the dust blown off of them, shined-up and zipped up. Have fun, mappers!
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Oct 12, 2006, 17:53
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Re: No subject Oct 12, 2006, 17:53
Oct 12, 2006, 17:53
 
Now we just need a good dm6 and dm4 for HL2DM

Valve needs to balance HL2DM first. Not holding my breath on that one, though. Though there are some very good maps out there that do a good job of simulating balance due to the way weapons and health/armor are placed.

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