"
http://www.desinc.net/bf2142_review"
I'd add:
I think the argument against Titan interior defense completely misses a bigger point of "automated" or perhaps even "player controlled" defenses.
Imagine playing on the demo map with 16 players per side. 5 silos, 1 titan and 2 airships. Now tell me how the fuck am I supposed to engage in "war" and attack/defend 5 silos, defend my titan, attack the enemies titan with 16 people? Won't happen.
So to help out some of the people, I'd love to see automated interior defenses.. and perhaps something that forces all the action into both titans..otherwise, i'll only play on 64 man servers.
"My question is why does the anti-aircraft, just like in battlefield 2, only have 2 missles and there are no missles that auto lock on. I mean, those were invented right?"
Maybe I'm missing something here, but the AA locks on and has infinite missiles.. they just take a moment to recharge.
Where you hear the long, loud beep noise.. thats a lockon. I think the reticle change is bugged and doesnt show it properly though.
"the year is 2142, and that is as far as our soldier can
run"
The QW fellas said that you can sprint as far as you want to in their game, they said that they figured the soldiers of the future would be in even better shape then they are now.
That being said, I don't think the running problem would even be an issue if the map was not so fucking dependant upon armor to get you everywhere. Can you imagine a 32 player server, same sized map and you spawn at a silo without a jeep? holy hell it would take forever to get anywhere and see any action.
Same way in the beta map.
"The only problem I have with the vehicles is they are slow and have no horse power"
There really is no excuse for that.
Also, as people have pointed out, sometimes the map loads without the proper textures. such as the interior to the titan being bland grey, or the outside being entirely dusty brown.